Contrast Node
Access: Nodes > Filter > Contrast
The Contrast node is a filter node that adjusts the input data by linearly adjusting the difference in luminosity between the light and dark areas of a source texture.
Contrast node's default settings |
Contrast node's increased Contrast |
Contrast node's increased Contrast, |
Contrast Node Inputs
Input - Any nodes containing textures or paint that need to be altered can be connected to the Contrast node, for example, Tiled and Paint nodes.
Contrast Node Properties
Contrast
floating point control |
Adjusts the difference in luminosity between light and dark areas. |
Contrast Pivot
floating point control |
Sets the point around which Contrast is adjusted. |
Contrast: Node Graph Workflow Example
Example - Achieving Contrast Operation
In the example below, let’s use a Contrast node to emphasize the dark brown pigments of the model.
1. | Add a Paint node. |
This is the original texture.
2. | Create a Contrast node. Connect the Paint node to the input of the Contrast node. |
3. | Open the node Properties of the Contrast node and set the Contrast parameter of the Contrast node to 1.200. |
Notice how the dark brown pigments now look darker.