HSV Node
Access: Nodes > Filter > HSV
The HSV (Hue, Saturation, Value) node is a filter node that adjusts the input data by letting you change the hue, saturation, and value of the colors that are fed into it.
| HSV node's default settings | HSV node's Hue Shift decreased, | HSV node's Hue Shift decreased,  | 
Note: The HSV node is similar to the HUE filter. Unlike the HSV node the HUE filter is destructive. See Available Filters for more information.
HSV Node Inputs
Input - Any nodes containing textures or paint that need to be altered can be connected to the HSV node, for example, Tiled and Paint nodes.
HSV Node Properties
| Hue Shift
                                                                         | Changes the hue (or tint) of the colors. This moves the colors around the color wheel. | 
| Saturation Scale
                                                                         | Increases or decreases the depth of color of the hue. | 
| Value Scale
                                                                         | Increases or decreases the intensity of the hue. | 
HSV: Node Graph Workflow Example
In the example below, let’s use an HSV node to change the saturation of the texture.
| 1. | Create a Tiled node. | 
                                                         
                                                    
Adding a Tiled node to the scene.
| 2. | Create an HSV node. Connect the Tiled node to the Input input of the HSV node. | 
                                                         
                                                    
Adding an HSV node to the output of the Tiled node to adjust the saturation of the texture.
| 3. | Open the | 
Notice how the texture becomes more saturated as the Saturation Scale parameter is adjusted.
                                                         
                                                    
Changing the Saturation Scale value to adjust the saturation of the texture.
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