What's New in Mari 7
Mari 7 has several new features and feature enhancements in addition to bug fixes. This page documents the new features, and links to the appropriate page of the online help so you can get the information you need to start working with the new features right away. To read about bug fixes and feature enhancements, navigate to a specific release.
Note: See the navigation bar on the left for links to specific release notes by version.
Introducing the Bakery: Mari’s very own map baking engine. With the Bakery, Mari now has the complete set of tools to enable you to realize your creative vision. You can now create geometry maps, including curvatures and occlusions, without needing a separate application or plugin. With the ability to quickly bake maps for multiple objects at once across multiple UDIMs there’s no need to disrupt your artistic flow - no need to leave Mari.
For more information, see Baking in Mari With the Bakery.
Artist Experience Improvements
We’ve made multiple improvements to the Node Graph, optimizing how artists can work in it, whichever way they choose to. Artists can now sever connections and also shake to disconnect nodes— ensuring that Mari continues to evolve, with artists’ quality of life at the heart of it.
For more information, see Disconnecting and Reconnecting Nodes.
Artists now have an additional 60+ grunge maps, courtesy of Mari expert Johnny Fehr, bringing even more opportunities to hone and develop their texturing stories in their creations, faster than ever before. There are also further Python scripts and new procedurals available (see below) to support your day-to-day artistry.
Go to the Mari downloads page to download the maps. Once downloaded, you can add them to the Shelf Palette.
For more information, see Shelf Palette
Two New Procedural Nodes
We've added two new procedural nodes in Mari 7: Bubbles and Camouflage. The Bubbles node is great for creating detailed geometric textures such as reptile scales or brick patterns. See Bubbles Node.
The Camouflage node offers a unique way to generate spotty, camo-style textures, perfect for everything from military gear to abstract designs. These procedural nodes are intended to make your texture work more efficient and customizable. See Camouflage Node.
Automatic Project Backups
Save backups as you’re working so you can revert to any required state with the flexibility to choose where you want the backup saved. With the ability to add notes with the API you can easily navigate to the project iteration you received feedback on and develop from there.
For more information, see Using Automatic Project Backup & Restore.
Further USD enhancements have been made, focusing on a full revamp of the existing USD importer. This further reduces pipeline friction and makes the process more user-friendly, ensuring that artists can carry their assets through the USD pipeline with ease.
For more information, see Importing USD Files.
Updates to Vendor Shaders
We’ve built on our strong relationships with our render partners, and updated both the Chaos V-Ray and Autodesk Arnold shaders. This ensures that what you see in Mari is what you’ll get in the final render, for more accurate work and feedback.
Pipeline and Licensing Improvements
Team licensing is now available which enables organization admins to remotely manage the usage of licenses for Mari, to ensure that artists are only using the licenses they need, when they need.
Check out this series of tutorials for information on how to use team licensing.