Bricks Node
Access: Nodes > Procedural > Pattern > Bricks
The Bricks node generates a pattern of bricks or tiles. These patterns can then be used as a height map, mask or both to create procedurally driven textures and materials.
| Bricks node examples with varying parameters | |
Bricks Node Inputs
| 
                                                                     Input  | 
                                                                
                                                                     Description  | 
                                                            
| 
                                                                     Position  | 
                                                                
                                                                     The position to generate the brick pattern from. If nothing is input, this defaults to surface world position.  | 
                                                            
Bricks Node Outputs
| 
                                                                     Output  | 
                                                                
                                                                     Description  | 
                                                            
| 
                                                                     Output  | 
                                                                
                                                                     This outputs the defined Brick Color where there are bricks, Mortar Color where there are gaps and a blend of the two colors based on the Softness.  | 
                                                            
| 
                                                                     Brick UV/Mask  | 
                                                                
                                                                     This outputs RGBA data where: RG = The UV coordinates for each brick. B = White where there are bricks, black where there are gaps, and a blend based on the Softness. A = 1.0  | 
                                                            
Bricks Node Properties
Color
| 
                                                                     Brick Color text field, slider  | 
                                                                
                                                                     The sets the color of the brick shapes.  | 
                                                            
| 
                                                                     Mortar Color text field, slider  | 
                                                                
                                                                     This sets the color of the gap (mortar) between the bricks.  | 
                                                            
Projection
| 
                                                                     Projector dropdown list  | 
                                                                
                                                                     This allows you to select a projector to align and scale the projected pattern. The list displays all the Objects, Locators, Cameras and Lights in the scene which can be used as a projector.  | 
                                                            
| 
                                                                     + button  | 
                                                                
                                                                     Add a new locator and set it as the Projector.  | 
                                                            
| 
                                                                     P button  | 
                                                                
                                                                     Make the projector locator current and switch to the Transform Object Tool.  | 
                                                            
| 
                                                                     T button  | 
                                                                
                                                                     Toggle the visibility of the transform fields.  | 
                                                            
| 
                                                                     Translation text field  | 
                                                                
                                                                     Used to translate the projection in the x, y and z axis. Note: The transform fields (Translation, Locator Rotation, Scale) lock if you have something selected in the field. The transform field values mirrors those of whatever you have selected.  | 
                                                            
| 
                                                                     Locator Rotation text field  | 
                                                                
                                                                     Used to rotate the projection around the x, y and z axis.  | 
                                                            
| 
                                                                     Scale text field  | 
                                                                
                                                                     Used to scale the projection in the x, y and z axis.  |