Tool Properties Toolbar
The Tool Properties toolbar displays information about the selected tool.
Tool Properties Toolbar Control
Tool |
Control |
Type |
What it does |
Opens this |
Notes |
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Facing |
dropdown |
Set whether the selection only applies to the Front of the model as you can see it, or if the selection goes Through the model and includes the other side. |
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button |
Activate Rectangle Selection mode. This lets you draw a |
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This control only works in Face selection mode. |
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button |
Activate Lasso Selection mode. This lets you draw the outline of your selected area. You can draw any shape you want. |
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This control only works in Face selection mode. |
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button | Activate the Polygonal Lasso Selection mode. This lets you draw the outline of your selected area by setting points between polygon sides until you close the selection. | You can close the selection by double-clicking on the canvas, pressing Enter, or clicking on the first point. | ||
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button |
Activate Smart Selection mode. This lets you create selections based on the surface of the model. Tip: You can also make a smart selection by double-clicking a geometry while any selection tool shape is selected (square, lasso, or polygonal lasso). This way you can combine standard selection and smart selection together. |
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Smart selection only works in Face selection mode. |
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Type | dropdown |
Choose whether to base your smart selection on: • Connectedness Mesh - selects the areas on the model connected in 3D view. • Connectedness UV - selects the areas on the model connected to the selected face. When you look at the area in the UV view, this selects the whole connected area within the current UV patch. If the UV patch holds several different areas, only those areas you click on are selected. • Edge Angle - selects based on the degree of change between • Orientation - selects the area that faces in the same direction as your initial selection. • Selection Group - selects the whole selection group that the selected face belongs to. If the selected face does not belong to a selection group, nothing happens. If a face belongs to more than one selection group, clicking repeatedly cycles through the other selection groups to which it belongs. |
This control only works in Smart Selection mode. |
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Angle |
text field, slider |
Set the maximum angle for the smart selection. • For Edge Angles, this sets the maximum angle between areas on the model surface. For example, if the angle is set to 30, this selects areas up to a 30 degree change of facing. • For Orientation, this sets how far from the facing of your original selection the selection goes to. For example, if the angle is set to 30, this selects areas up to 30 degrees away from the facing of your original selection. |
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This control only works in Smart |
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All |
button |
Select all items. |
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None |
button |
Unselect all items. |
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Invert |
button |
Invert the current selection. Unselected areas become selected, and the other way around. |
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Grow |
button |
Grow the current selection. |
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This control only works in Face selection mode. |
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Shrink |
button |
Shrink the current selection. |
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This control only works in Face selection mode. |
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Grow/ Shrink by |
dropdown |
Choose whether to grow or shrink the current selection by Vertex or Edge. |
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This control only works in Face selection mode. |
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No |
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Mode |
dropdown |
The blending mode used when the paint bakes down onto the channel surface. The default is Normal (paint in the buffer overwrites the surface), but Mari supports a number of other blending modes. |
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Colors |
checkbox |
Whether more pressure causes the color to vary (from slightly darker to the target color). |
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Alpha |
checkbox |
Whether more pressure increases the opacity. |
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Radius |
checkbox |
Whether more pressure increases the radius. |
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Flow |
checkbox |
Whether more pressure increases the flow. |
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Radius |
text field |
Set how big the brush tip is (in pixels). |
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Opacity |
text field |
How opaque the paint is. This is a |
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Flow |
text field |
Mimics how quickly paint is applied, by setting the maximum opacity in a splat. |
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Same as Paint,
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Blur |
text field, slider |
Set the blur strength. The higher the value, the more blur is |
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Same as Paint.
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Same as Paint |
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Mode |
dropdown |
Select the layer and painting blend modes. |
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Image Clone |
checkbox |
Instead of painting through an image, the Image Clone option clones from the image. Ctrl+click the image to set a clone source point before painting. |
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Stamp |
button |
Stamp the image straight onto the model. |
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Toggle Repeat |
button |
Toggle source image tiling on and off. If this is on, when you paint off the edge of the image, Mari repeats the image (so you always have source data). |
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Tint |
button |
Tint combines the foreground color with the paint through texture. |
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Stencil |
dropdown |
Stencil uses the Paint Through texture’s alpha channel as a mask and paints the foreground color. There are three options available: • No Stencil - if this is selected, Mari ignores the stencil color and follows the alpha value. • Stencil - if this is selected, paint is applied to the foreground color. • Inverted Stencil - if this is |
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Luminance |
dropdown |
Luminance uses the Paint Through • Luminance - Works well for dirt, noise, and other similar images by using the luminance value of an image instead of the alpha. • Inverted Luminance - Similar to the luminance option, but the |
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Reset Image |
button |
Reset any transformations (such as |
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Pan Lock |
checkbox |
Lock the image position relative to the model. If you pan the model, the image that you're painting through pans too. |
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Scale Lock |
checkbox |
Lock the image size relative to the model. If you zoom the model in or out, the image that you're painting through zooms in or out too. |
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Same as Paint, |
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Color swatch |
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Select the start color for the |
Select Color |
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Color swatch |
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Select the end color for the |
Select Color |
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In Point |
text field |
How far through the gradient the start color lasts (before it starts graduating into the end color). |
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Out Point |
text field |
How far through the gradient the end color reaches. |
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Type |
dropdown |
Select between Linear or Radial |
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Same as Paint,
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Source |
dropdown |
Clone from: • Current Paint Target - the model's surface (baked paint) in the active channel. • Painting - the current (unbaked) paint in the paint buffer. • Image - an external image • Any of the other channels in the |
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Clear |
button |
Remove the current warp. |
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+ |
button |
Increase the number of control points (up to 64) in the warp grid. |
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- |
button |
Decrease the number of control points in the warp grid. |
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Toggle Grid |
button |
Toggle between hiding and |
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Mode |
dropdown |
Select how to use the Slerp tool: • Pull - pulls paint around. • Grow - makes the paint in a • Shrink - makes the paint in a • Rotate - rotates paint around. • Erase - lets you undo the distortion in a specific area of the painting. You can also: • press ’ (apostrophe) to undo all the distortions you've applied, or • press ;(semicolon) to apply your changes to the paint buffer (that is, make them so you can't erase the distortions). |
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Radius |
text field, slider |
Set the slerp radius (that is, how big the brush tip is). |
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Opacity |
text field, slider |
Set the strength of the Slerp effect. |
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Reset Pins |
button |
Undo all the distortions you've applied, moving the pins back to their original positions. |
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Clear Pins |
button |
Remove all the current pins. |
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+ |
button |
Increase the strength of the |
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- |
button |
Decrease the strength of the |
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Apply |
button |
Apply your changes to the paint |
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button |
Clone from the selected region to another part of the surface. |
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button |
Overwrite the selected region with another part of the surface. |
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button |
Swap the contents of the selected region with another area on the |
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Falloff |
text field, slider |
Controls how the texture blends in from the edges of the patch. Higher values have sharper transition to the surrounding texture, lower values blend in more smoothly. Use { and } to lower and raise the falloff. |
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Value |
text field, slider |
How much of the color of the original patch to preserve. Higher values keep more of the original color, lower values blend the whole patch in with the background as you move it. Use [ and ] to lower and raise the value. |
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Local |
dropdown |
Set the gimbal on the Transform Selected Objects |
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Local space uses the selected object's pivot as the origin for the movement for the object. The gimbal's axes move with the pivot of the object. |
Global |
dropdown |
Set the gimbal on the Transform Selected Objects
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Global (or world) space uses the entire scene's origin as the movement for the object. The gimbal's axes always align with the scene's origin. |
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button |
Activate Rectangle Selection mode. This lets you draw a rectangular selection. |
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button |
Activate Lasso Selection mode. This lets you draw the outline of your selected area. You can draw any shape you want. |
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button | Activate the Polygonal Lasso Selection mode. This lets you draw the outline of your selected area by setting points between polygon sides until you close the selection. | You can close the selection by double-clicking on the canvas, pressing Enter, or clicking on the first point. | |
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button |
Activate Ellipse Selection mode. This lets you draw an elliptical selection. |
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button |
Activate MagicWand Selection mode. This lets you select by color. When you click, Mari creates a |
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button |
How drawing a new selection affects the current marquee • Replace - the new selection replaces the existing selection. • Transform - this lets you move your selection area around (move, rotate, or scale the selection). In Replace mode (the default), you can: • hold down Shift, click and drag to add to the current selection, or • hold down Ctrl/Cmd, click and drag to remove from the current In Transform mode, you can: • hold down Shift, click and drag to move the current selection, • hold down Ctrl/Cmd, click and drag to rotate the current • hold down Shift+Ctrl/Cmd, click and drag to scale the current |
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button | Fill the selected paint buffer area with the current foreground color. | ||
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button |
Invert the current selection. |
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button |
Lift the selected texture and store it in the paint buffer. |
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button |
Clear the current selection. |
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text field |
Feathering - Soften the edges of the selection. Higher values give the selection a softer, fuzzier edge. At 0, the selection has a hard edge. |
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Reset Buffer |
button |
Reset any transformations (moves, rotations, scales) applied to the paint buffer (and any unbaked paint in the buffer). |
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Reset on Bake | checkbox | Controls whether Mari resets the paint buffer to its defaults after baking. If enabled, any transformations you've made to the paint buffer revert to the defaults. That is, after baking you get a new paint buffer (once again slightly larger than the visible screen). If you want to preserve your transformations after baking, change this to disabled. | |||
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Reset |
button |
Reset the zoom level of the paint buffer. |
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Zoom In |
button |
Zoom in on the paint buffer. |
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Zoom Out |
button |
Zoom out of the paint buffer. |
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Zoom | information | Displays the paint buffer's zoom percentage. | |||
Reset on Bake | Checkbox | Controls whether Mari resets the paint buffer to its defaults after baking. If enabled, any transformations you've made to the paint buffer revert to the defaults. That is, after baking you get a new paint buffer (once again slightly larger than the visible screen). If you want to preserve your transformations after baking, change this to disabled. | |||
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Reset |
button |
Reset the settings of the vector inspector. Can also be done by using the ’ |
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Enabled |
checkbox |
Enable (or disable) the visible Can also be done by using the Shift+I shortcut. |
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Spacing |
text field, slider |
Adjust the spacing between the Can also be done by Shift+dragging the mouse when the vector inspector is active. |
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Length |
text field, slider |
Adjust the length of the directional markers. |
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Start Color |
button |
Change the color at the base of the |
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End Color |
button |
Change the color at the tip of the |
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Vector Space |
dropdown |
Set whether the vector inspector |
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Sample Size |
text field, slider |
Radius in pixels that the eyedropper uses when sampling colors off the |
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Color swatch |
button |
Select a foreground color. |
Select Color |
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Color swatch |
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button |
Swap the foreground and background colors. |
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Color swatch |
button |
Select a background color. |
Select Color |
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Color swatch |
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button |
Set the foreground color to white and the background color to black. |
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