Tool Properties Toolbar

The Tool Properties toolbar displays information about the selected tool.

Tool Properties Toolbar Control

Tool

Control

Type

What it does

Opens this
dialog box

Notes

Facing

dropdown

Set whether the selection only applies to the Front of the model as you can see it, or if the selection goes Through the model and includes the other side.

 

 

button

Activate Rectangle Selection mode. This lets you draw a
rectangular selection.

 

This control only works in Face selection mode.

button

Activate Lasso Selection mode. This lets you draw the outline of your selected area. You can draw any shape you want.

 

This control only works in Face selection mode.

button Activate the Polygonal Lasso Selection mode. This lets you draw the outline of your selected area by setting points between polygon sides until you close the selection.   You can close the selection by double-clicking on the canvas, pressing Enter, or clicking on the first point.

button

Activate Smart Selection mode. This lets you create selections based on the surface of the model.

Tip:  You can also make a smart selection by double-clicking a geometry while any selection tool shape is selected (square, lasso, or polygonal lasso). This way you can combine standard selection and smart selection together.

 

Smart selection only works in Face selection mode.

Type dropdown

Choose whether to base your smart selection on:

Connectedness Mesh - selects the areas on the model connected in 3D view.

Connectedness UV - selects the areas on the model connected to the selected face. When you look at the area in the UV view, this selects the whole connected area within the current UV patch. If the UV patch holds several different areas, only those areas you click on are selected.

Edge Angle - selects based on the degree of change between
neighboring faces. The selection goes until it hits an angle higher than the Angle.

Orientation - selects the area that faces in the same direction as your initial selection.

Selection Group - selects the whole selection group that the selected face belongs to. If the selected face does not belong to a selection group, nothing happens. If a face belongs to more than one selection group, clicking repeatedly cycles through the other selection groups to which it belongs.

  This control only works in Smart
Selection
mode.

Angle

text field, slider

Set the maximum angle for the smart selection.

For Edge Angles, this sets the maximum angle between areas on the model surface. For example, if the angle is set to 30, this selects areas up to a 30 degree change of facing.

For Orientation, this sets how far from the facing of your original selection the selection goes to. For example, if the angle is set to 30, this selects areas up to 30 degrees away from the facing of your original selection.

 

This control only works in Smart
Selection
mode.

All

button

Select all items.

 

 

None

button

Unselect all items.

 

 

Invert

button

Invert the current selection. Unselected areas become selected, and the other way around.

 

 

Grow

button

Grow the current selection.

 

This control only works in Face selection mode.

Shrink

button

Shrink the current selection.

 

This control only works in Face selection mode.

Grow/ Shrink by

dropdown

Choose whether to grow or shrink the current selection by Vertex or Edge.

 

This control only works in Face selection mode.

No
properties.

       

Mode

dropdown

The blending mode used when the paint bakes down onto the channel surface. The default is Normal (paint in the buffer overwrites the surface), but Mari supports a number of other blending modes.

 

 
 

Colors

checkbox

Whether more pressure causes the color to vary (from slightly darker to the target color).

 

 
 

Alpha

checkbox

Whether more pressure increases the opacity.

 

 
 

Radius

checkbox

Whether more pressure increases the radius.

 

 
 

Flow

checkbox

Whether more pressure increases the flow.

 

 
 

Radius

text field

Set how big the brush tip is (in pixels).

 

 
 

Opacity

text field

How opaque the paint is. This is a
multiplier on the paint buffer
contents. At 1.0, the paint bakes down to the surface with the same opacity as it is in the buffer. At 0.5, the paint applied to the surface is half as transparent as when it's in the buffer.

 

 
 

Flow

text field

Mimics how quickly paint is applied, by setting the maximum opacity in a splat.

 

 

Same as Paint,
plus:

       

Blur

text field, slider

Set the blur strength. The higher the value, the more blur is
produced.

   

Same as Paint.

 

       

Same as Paint

       

Mode

dropdown

Select the layer and painting blend modes.

 

 

Image Clone

checkbox

Instead of painting through an image, the Image Clone option clones from the image. Ctrl+click the image to set a clone source point before painting.

 

 

Stamp

button

Stamp the image straight onto the model.

 

 

Toggle Repeat

button

Toggle source image tiling on and off. If this is on, when you paint off the edge of the image, Mari repeats the image (so you always have source data).

 

 

Tint

button

Tint combines the foreground color with the paint through texture.

 

 

Stencil

dropdown

Stencil uses the Paint Through texture’s alpha channel as a mask and paints the foreground color. There are three options available:

No Stencil - if this is selected, Mari ignores the stencil color and follows the alpha value.

Stencil - if this is selected, paint is applied to the foreground color.

Inverted Stencil - if this is
selected, paint is applied in everything that is transparent.

 

 

Luminance

dropdown

Luminance uses the Paint Through
texture’s luminance instead of the alpha, but works similarly to
Stencil. The following options exist within the same dropdown menu as the Stencil options:

Luminance - Works well for dirt, noise, and other similar images by using the luminance value of an image instead of the alpha.

Inverted Luminance - Similar to the luminance option, but the
calculated luminance value is
inverted before use.

 

 

Reset Image

button

Reset any transformations (such as
moving, resizing, or rotating) you have made to the source image that you're cloning.

 

 

Pan Lock

checkbox

Lock the image position relative to the model. If you pan the model, the image that you're painting through pans too.

 

 

Scale Lock

checkbox

Lock the image size relative to the model. If you zoom the model in or out, the image that you're painting through zooms in or out too.

   

Same as Paint,
plus:

 

 

 

 

Color swatch

 

Select the start color for the
gradient.

Select Color

 

Color swatch

 

Select the end color for the
gradient.

Select Color

 

In Point

text field

How far through the gradient the start color lasts (before it starts graduating into the end color).

 

 

Out Point

text field

How far through the gradient the end color reaches.

 

 

Type

dropdown

Select between Linear or Radial
gradient. A linear gradient has a color at one end grading into the other color. A radial gradient has a color in the middle, radiating out in a circle to the other color on the
outside.

 

 

Same as Paint,
plus:

 

 

 

 

Source

dropdown

Clone from:

Current Paint Target - the model's surface (baked paint) in the active channel.

Painting - the current (unbaked) paint in the paint buffer.

Image - an external image
(selected from the Image
Manager, optionally zoomed in or out).

Any of the other channels in the
project.

 

 

Clear

button

Remove the current warp.

   

+

button

Increase the number of control points (up to 64) in the warp grid.

   

-

button

Decrease the number of control points in the warp grid.

   

Toggle Grid

button

Toggle between hiding and
displaying the grid lines connecting the control points.

   

Mode

dropdown

Select how to use the Slerp tool:

Pull - pulls paint around.

Grow - makes the paint in a
specific area larger.

Shrink - makes the paint in a
specific area smaller.

Rotate - rotates paint around.

Erase - lets you undo the distortion in a specific area of the painting.

You can also:

press (apostrophe) to undo all the distortions you've applied, or

press ;(semicolon) to apply your changes to the paint buffer (that is, make them so you can't erase the distortions).

 

 

Radius

text field, slider

Set the slerp radius (that is, how big the brush tip is).

 

 

Opacity

text field, slider

Set the strength of the Slerp effect.

 

 

Reset Pins

button

Undo all the distortions you've applied, moving the pins back to their original positions.

 

 

Clear Pins

button

Remove all the current pins.

 

 

+

button

Increase the strength of the
currently selected pin. Stronger pins pull more of the surrounding
texture towards them.

 

 

-

button

Decrease the strength of the
currently selected pin.

 

 

Apply

button

Apply your changes to the paint
buffer and remove all current pins.

 

 

button

Clone from the selected region to another part of the surface.

   

button

Overwrite the selected region with another part of the surface.

   

button

Swap the contents of the selected region with another area on the
surface.

   

Falloff

text field, slider

Controls how the texture blends in from the edges of the patch. Higher values have sharper transition to the surrounding texture, lower values blend in more smoothly. Use { and } to lower and raise the falloff.

 

 

Value

text field, slider

How much of the color of the original patch to preserve. Higher values keep more of the original color, lower values blend the whole patch in with the background as you move it. Use [ and ] to lower and raise the value.

 

 

Local

dropdown

Set the gimbal on the Transform Selected Objects tool to use the object's Local space for translation, rotation, scale, and free movement.

 

Local space uses the selected object's pivot as the origin for the movement for the object. The gimbal's axes move with the pivot of the object.

Global

dropdown

Set the gimbal on the Transform Selected Objects tool to use Global (world) space for translation, rotation, scale, and free movement.

 

 

Global (or world) space uses the entire scene's origin as the movement for the object. The gimbal's axes always align with the scene's origin.

button

Activate Rectangle Selection mode. This lets you draw a rectangular selection.

   

 

button

Activate Lasso Selection mode. This lets you draw the outline of your selected area. You can draw any shape you want.

   

 

button Activate the Polygonal Lasso Selection mode. This lets you draw the outline of your selected area by setting points between polygon sides until you close the selection.   You can close the selection by double-clicking on the canvas, pressing Enter, or clicking on the first point.

 

button

Activate Ellipse Selection mode. This lets you draw an elliptical selection.

   

 

button

Activate MagicWand Selection mode. This lets you select by color. When you click, Mari creates a
selection around the point you clicked. The selection is based on color – areas with a similar color to the original point are selected. You can change the color threshold for the selection.

   

 

button

How drawing a new selection affects the current marquee
selection:

Replace - the new selection replaces the existing selection.

Transform - this lets you move your selection area around (move, rotate, or scale the selection).

In Replace mode (the default), you can:

hold down Shift, click and drag to add to the current selection, or

hold down Ctrl/Cmd, click and drag to remove from the current
selection.

In Transform mode, you can:

hold down Shift, click and drag to move the current selection,

hold down Ctrl/Cmd, click and drag to rotate the current
selection, or

hold down Shift+Ctrl/Cmd, click and drag to scale the current
selection.

 

 

 

button Fill the selected paint buffer area with the current foreground color.    

 

button

Invert the current selection.
Unselected areas become selected, and the other way around.

   

 

button

Lift the selected texture and store it in the paint buffer.

 

 

 

button

Clear the current selection.

   

 

text field

Feathering - Soften the edges of the selection. Higher values give the selection a softer, fuzzier edge. At 0, the selection has a hard edge.

   

Reset Buffer

button

Reset any transformations (moves, rotations, scales) applied to the paint buffer (and any unbaked paint in the buffer).

   
Reset on Bake checkbox Controls whether Mari resets the paint buffer to its defaults after baking. If enabled, any transformations you've made to the paint buffer revert to the defaults. That is, after baking you get a new paint buffer (once again slightly larger than the visible screen). If you want to preserve your transformations after baking, change this to disabled.    

Reset

button

Reset the zoom level of the paint buffer.

   

Zoom In

button

Zoom in on the paint buffer.

   

Zoom Out

button

Zoom out of the paint buffer.

   
Zoom information Displays the paint buffer's zoom percentage.    
Reset on Bake Checkbox Controls whether Mari resets the paint buffer to its defaults after baking. If enabled, any transformations you've made to the paint buffer revert to the defaults. That is, after baking you get a new paint buffer (once again slightly larger than the visible screen). If you want to preserve your transformations after baking, change this to disabled.    

Reset

button

Reset the settings of the vector inspector.

Can also be done by using the
(apostrophe) shortcut when the
vector inspector is active.

 

 

Enabled

checkbox

Enable (or disable) the visible
directional markers for the vector paint tool.

Can also be done by using the Shift+I shortcut.

 

 

Spacing

text field, slider

Adjust the spacing between the
directional markers.

Can also be done by Shift+dragging the mouse when the vector inspector is active.

 

 

Length

text field, slider

Adjust the length of the directional markers.

 

 

Start Color

button

Change the color at the base of the
directional markers.

 

 

End Color

button

Change the color at the tip of the
directional markers.

 

 

Vector Space

dropdown

Set whether the vector inspector
operates in ScreenSpace,
TangentSpace
, or WorldSpace.

 

 

Sample Size

text field, slider

Radius in pixels that the eyedropper uses when sampling colors off the
surface. The eyedropper takes the average value of all the pixels in this area, and sets this as the
foreground color.

   

Color swatch

button

Select a foreground color.

Select Color

 

Color swatch

button

Swap the foreground and background colors.

 

 

Color swatch

button

Select a background color.

Select Color

 

Color swatch

button

Set the foreground color to white and the background color to black.