Add Channel Dialog

The Add Channel dialog is described below with functions for how to access it. A list of the controls on the dialog box can be found in the table below.

What It Does

This allows you to add a single channel to your project. The dropdown at the top of the dialog box lets you select from recently created channels. If you select a channel from the dropdown, Mari updates the rest of the fields with the details you used last time. You can change any of the values if required.

How to Access It

Menubar | Channel > Add Channel

Right-click | in Channels Palette > Add Channel

Button | Channels Palette >

Button | Shaders Palette >

Add Channel Dialog Fields

Control

Type

What it does

Opens this dialog box

Notes

<Previous channel names>

dropdown

This holds the names of recently created channels. Select a channel from the list, and the rest of the dialog box updates with the details from the last time the channel was created.

 

 

Name

information, dropdown

Name of the channel to create.

 

 

Size

dropdown

Patch size for the new channel. Either 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096, 8192x8192, 16384x16384, or 32768x32768.

 

 

Depth

dropdown

Color depth for the new channel. Either 8bit (Byte), 16bit (Half), or 32-bit (Float).

 

 

File Space

dropdown

The type of file space used for vector painting: Normal, Vector, Vector (flipped Y), or Normal (flipped Y).

 

 

Color Data | Colorspace

dropdown

The colorspace the channel data is converted to. Automatic is determined by the file name, size, and type of data in the channel. OCIO colorspace roles are also displayed in this list.

 

 

Color

swatch

You can select the leftmost Color square to spawn color picker, or use any of the preset colors (white, black, mid grey, normal, transparent alpha). Any saved Preset Colors can also be accessed here via the button.

Select Color Dialog