Add Channel Dialog
The Add Channel dialog is described below with functions for how to access it. A list of the controls on the dialog box can be found in the table below.
What It Does
This allows you to add a single channel to your project. The dropdown at the top of the dialog box lets you select from recently created channels. If you select a channel from the dropdown, Mari updates the rest of the fields with the details you used last time. You can change any of the values if required.
How to Access It
• Menubar | Channel > Add Channel
• Right-click | in Channels Palette > Add Channel
• Button | Channels Palette >
• Button | Shaders Palette >
Add Channel Dialog Fields
Control |
Type |
What it does |
Opens this dialog box |
Notes |
<Previous channel names> |
dropdown |
This holds the names of recently created channels. Select a channel from the list, and the rest of the dialog box updates with the details from the last time the channel was created. |
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Name |
information, dropdown |
Name of the channel to create. |
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Size |
dropdown |
Patch size for the new channel. Either 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096, 8192x8192, 16384x16384, or 32768x32768. |
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Depth |
dropdown |
Color depth for the new channel. Either 8bit (Byte), 16bit (Half), or 32-bit (Float). |
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File Space |
dropdown |
The type of file space used for vector painting: Normal, Vector, Vector (flipped Y), or Normal (flipped Y). |
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Color Data | Colorspace |
dropdown |
The colorspace the channel data is converted to. Automatic is determined by the file name, size, and type of data in the channel. OCIO colorspace roles are also displayed in this list. |
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Color |
swatch |
You can select the leftmost Color square to spawn color picker, or use any of the preset colors (white, black, mid grey, normal, transparent alpha). Any saved Preset Colors can also be accessed here via the button. |
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