Copy Multiple Textures Dialog
The Copy Multiple Textures dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
Lets you copy the textures from one layer to another. If you have multiple objects in your project, you can copy the textures between objects.
How to Access It
Menubar | Patches > Copy Textures
Copy Multiple Textures Dialog Fields
|
Control |
Type |
What it does |
Notes |
|
Source Object |
dropdown |
Select the object holding the source layer. |
|
|
Source Layer |
dropdown |
The layer to copy the patches from. |
|
|
Select By |
dropdown |
Select how to identify the patches on the source layer. |
|
|
Source Range |
text field |
The patch numbers of the patches to copy textures from. Enter the patch numbers. You can separate patch numbers with commas, or enter ranges. For example: 1001,1003,1005-1008 |
|
|
Target Object |
dropdown |
The object to copy the patches onto. |
|
|
Target Layer |
dropdown |
The layer to copy the patches onto. If required, this can be the same as the source layer. |
|
|
Offset |
text field |
A numeric offset for the patch numbers. For example, if this is set to 100, the source patch 1001 is copied to 1101. Use this to copy textures between sides of symmetrical models. |
The default for the Offset is zero. |