Mari to Maya Export Dialog
The Mari to Maya Export dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
The Mari To Maya Export dialog box lets you specify the file type and destination for exporting a channel from the current Mari project to a Maya .ma file. Exported textures are saved to a user-selected directory and the created .ma file is set up to reference those texture files. The .ma file is created with the correct UDIM offsets for the textures so that Maya can import and apply them to the model correctly.
How to Access It
• Menubar | Python > Examples > Export for Maya.
Mari to Maya Export Dialog Fields
Control |
Type |
What it does |
Opens this dialog box |
Notes |
Output Folder |
text field |
Displays the selected filepath for the |
|
|
Browse |
button |
Allows you to select the file location for the exported files from the Select Directory for Export dialog. |
Select |
|
Channels |
list |
Displays the channel(s) for the currently selected object. |
|
Multiple channels can be selected at once. |
+ |
button |
Adds the selected channel(s) and |
|
|
- |
button |
Removes the selected channel(s) and |
|
|
For Export |
information |
Displays the channel(s) to be exported. |
|
|
8-bit Files |
dropdown |
Selects the bit depth of the exported images. |
|
Available formats: bmp, jpg, jpeg, png, ppm, psd, tga, tif, tiff, xbm, and xpm. |
16/32-bit Files |
dropdown |
Selects the bit depth of the exported images. |
|
Available formats: exr, psd, tif, and tiff. |
Force |
checkbox |
Forces Mari to overwrite previously |
|
|
OK |
button |
Accepts the current channel export |
Mari > Maya |
|
Cancel |
button |
Cancels the current channel export |
|
|