Exporting Animated Textures
When you export an animated texture, Mari exports a separate file for each patch, for each keyframe. For example, a model with 20 patches painted as an animation with 3 keyframes gives 60 files when you export it.
To export an animated texture:
| 1. | Open the Export or Export Flattened dialog box, from the Channels or Layers menu. |
| 2. | Set the export details as described in the Exporting and Importing Textures section, except: |
• Include the $FRAME keyword in your Template - Mari replaces this with the frame number of the keyframe for the exported textures, padded out to five digits. For example, if you are exporting a layer called color, with keyframes at 9 and 6, then using an export Template of $FRAME_$LAYER.$UDIM.tif gives the following files for patch 0001: 00001_color.0001.tif, 00009_color.0001.tif, and 00016_color.00001.tif.
• If you want to export only the textures for a particular frame range (which can include multiple keyframes), enter the range in the Frame Range field at the bottom of the Export Layer dialog box.
| 3. | Click Export All Patches as usual to start the export. |
Mari exports the files, creating a file for each patch/keyframe combination.