Painting Animated Textures

Before you paint the animated textures, make sure you've painted all the non-animated elements of your textures. Any paint you add after you've inserted a keyframe only appears in one part of the animation (see the example above).

Once you've got your initial texture set, you can set keyframes.

Setting Keyframes

To set a keyframe:

1.   Move to the frame that you want to set as your keyframe.
2.   Click or press Ctrl/Cmd+K to set a keyframe.

The new keyframe displays as a square in the keyframe timeline.

3.   You can remove keyframes by selecting the keyframe in the timeline and clicking .

Removing a keyframe also removes any paint for that keyframe. Be careful when removing keyframes if you've done any painting!

Painting the Textures

To paint a texture within a section of animation:

1.   Move to a frame somewhere within the section of animation you want to paint.

It doesn't matter which frame within the section you move to - the paint displays until the next keyframe.

2.   Paint your textures as normal.

Bear in mind that:

Any textures you paint within one section disappear when you reach the next keyframe.

You can paint, then add another keyframe, to “build up” an animated texture (see the Example in Painting Animated Objects for an explanation).