Previewing and Rendering
The Modo Render script provides the ability to retrieve renders of your model from Modo, and to display them in the Modo Render palette. It also serves as an example for how you can integrate renderers inside Mari for a look development workflow. The palette enables you to link your Mari channels to the Modo Effects, and to even bake data from Modo into your channels.
The Modo Render script and the related features that rely on Modo to function do not require you to previously have Modo installed. A bundled command line version of Modo ships with Mari for the purposes of these features and is the default version of Modo selected, unless you specify otherwise.
If you do have a copy of Modo already installed, you can tell Mari where to find this copy and specify whether you want it to use this version or the shipped version of Modo.
Video: To learn how to send a Mari project over to a locally installed copy of Modo for rendering, watch Sending a Mari Project to Modo for Rendering.
Warning: Both the previewing and rendering functions allowed with the Modo Render script do not work with Ptex projects. Ensure that you are using Alembic, FBX, or OBJ geometry with UV coordinates before attempting to use these features.