Importing Shaders

To import a shader, you first need to have a project open. Then follow the steps below:

1.   Navigate to File > Session > Import Shaders.

The Import Shaders dialog opens.

2.   Specify or browse for the .msf file.

Selecting an appropriate file populates the Geo Entity tree on the left-hand side of the dialog with the data in the .msf file.

3.   The tree on the right-hand side of the dialog is your current, open project. Drag and drop shaders from the tree on the left to any object in the tree on the right.
4.   Once you have finished adding the shaders you want to create, click Import.

Once the import process has finished, you can continue to add more shaders at any time.