Removing a Shader

1.   To remove a shader:

right-click on the shader and select Remove Shader from the dropdown menu,

select Remove Shader from the Shading menu, or

click the icon in the Shaders palette.

The shader is removed from the Shaders palette.

Note:  The default shaders cannot be removed from the Shaders palette.

2.   You can temporarily see your model as it appears in other shaders by simply selecting one of the default shaders or custom-created shaders. Selecting the shader displays the model as it appears with that shader’s specific settings.
3.   In all the custom shaders, controls for Ambient light do not correspond to a particular channel input, but to the entire model. Ambient Occlusion can also be selected from a channel, or created based on ambient occlusion calculation.

Note:  For more information on these shader controls, refer to Remove a Shader.