Painting Vectors

Begin by starting Mari and opening your project.

1.   Make sure you have a paintable layer selected, then select the Vector Paint tool.
2.   In the Shaders palette, ensure that the channel you are using for your vector paint is selected in the shaders Vector shader component.
3.   If you want to see the directional markers while you paint, select the Vector Inspector icon in the Vector toolbar.
4.   Select a brush from the Shelf palette. Once you have set up the brush options in the Tool Properties palette, paint in a direction across the surface of the model.

A specific color is selected depending on the direction of your brush stroke.

Think of the four main colors as being the four cardinal points on a compass. These have specific colors to represent their directions. Strokes between these points are blends of the two colors. The four main colors are:

Left to Right: (RGB: 1, 0.5, 0.5)

Right to Left: (RGB: 0, 0.5, 0.5)

Top to Bottom: (RGB: 0.5, 1, 0.5)

Bottom to Top: (RGB: 0.5, 0, 0.5)

These colors may vary depending on the lighting model you are using and any adjustments that are selected, for instance the Tangent to Screen adjustment. You may find it useful to paint vectors while using a Flat lighting model to make accurate vector painting easier.