Objects Palette

The Objects palette and the controls that can be found on it are described in the table below. When controls also bring up additional dialogs, these are referenced for more information.

What It Does

The Objects palette displays the current objects in the project, and allows you to:

Show and hide the objects.

Add and remove objects and child objects from the project.

Lock and unlock the objects.

Select the object to edit.

Add versions to existing objects.

Add locators to objects.

Add geo-channels to objects.

Objects Palette Fields

Control

Type

What it does

Notes

Sorted by

dropdown

Lets you specify whether to list the objects by name , version number, or none.

 

/

icon

Click to toggle whether an object is visible or not.

 

/

icon

Click to toggle whether an object is locked or not.

 

button

Add another object to the project.

 

button Add a locator to the object to rotate, scale, or move it.  

button

Removes the selected object or locator from the project.

 

button Allows you to add user attributes to the selected object.  

<object name> > Geometry |
Version

dropdown

List of versions of the object, listed by the name of the source file. When you select a version from this list, Mari updates to show that version in the display.

 

<object name> > Geometry | Path text The filepath to the geometry.  
<object name> > Geometry | User Attributes expand/collapse

Any custom attributes that are active on the object.

For more information, see About Custom Attributes in Extending Mari.

 

<object name> > Info | Name

text

The name of the object file.

You can edit this if required.

<object name> > Rendering | Cast Shadows

checkbox Specify whether or not the object is set to cast shadows when Shadow Maps are enabled and toggle shadows is set to show them on the canvas.  

<object name> > State | Hidden

checkbox

Whether the object is hidden.

 

<object name> > State | Locked

checkbox

Whether the object is locked or editable.

 

<object name> > Subdivision | Level

dropdown

Indicates how dense the mesh is, once divided, with 3 being the highest level of subdivision. The number of subdivided quads or triangles for each level depends on the Subdivision Scheme used.

 

<object name> > Subdivision | Scheme

text

Specifies the subdivision model used when subdividing the object:

Catmull Clark - Mari uses the Catmull-Clark subdivision model when subdividing a mesh.

Loop - Mari uses the Loop subdivision model when subdividing a mesh. Loop subdivision supports meshes consisting of only triangles.

Bilinear - Mari uses the Bilinear subdivision model when subdividing a mesh.

 

<object name> > Subdivision | Triangle

text

Rule added to the Catmull-Clarck scheme that can be applied to all triangular faces:

Tri sub catmark - default Catmark scheme weights.

Tri sub smooth - smooths triangle weights.

 

<object name> > Subdivision | Creasing

text

Interpolates the sharpness of incident edges:

Uniform - applies regular semi-sharp crease rules.

Chaikin - applies Chaikin semi-sharp crease rules. Chaikin's curve subdivision algorithm improves the appearance of multi-edge semi-sharp creases with varying weights.

 

<object name> > Subdivision | Face-Varying

text

Specifies the face varying interpolation rule:

None - Smooths everywhere the mesh is smooth.

Corners only - sharpens (linearly interpolate) corners only.

Corners plus1 - Corners only + sharpening of junctions of 3 or more regions.

Corners plus2 - Corners plus1 + sharpening of darts and concave corners.

Boundaries - linear interpolation along the boundary edges and corners

All - linear interpolation of everywhere (boundaries and interior).

 

<object name> > Subdivision | Boundary

text

Specifies how the boundary edges and vertices are interpolated.

Bilinear (no smoothing) - no smoothing on interior or boundaries.

Sharp Edges & Smooth Corners - smooth interior, corners, and corners with more than two edges, but sharp edges.

Sharp Edges & Sharp Corners - smooth interior and corners with more than two edges, but sharp edges and corners.

Sharp Boundaries & Smooth Interiors - smooth interior, but sharp edges, corners, and corners with more than two edges.

 

<object name> > Subdivision | Subdivide

button

Subdivides the object and display a subdivision progress bar.

The subdivision Level chosen is applied in the Viewer when the progress bar is finished.

See Subdivide Dialog.

<object name> > User Attributes

info

Information about the object, including creation date, modification date, and the owner name.

 

<object name> > Geo-channel Properties > Channels button Adds a new geo-channel to your object.  
<object name> > Geo-channel Properties | <channel name> > button Opens a dialog and allows you to choose an image set to add to the specified geo-channel.  
<object name> > Geo-channel Properties | <channel name> > button Removes the current image set from the specified geo-channel.  
<object name> > Geo-channel Properties | <channel name> > button Removes the specified geo-channel.