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Create a container for global scene render settings and apply Frame, Settings, and Global Illumination.
Learn about using the camera as a virtual lens into the 3D world inside Modo.
Learn about how to output a Render operation.
Learn about commands on how to convert polygons and lights in a scene to produce a bitmap image.
Learn about controlling any aspect of a scene.
Learn the recommended workflow for creating proxy items.
Learn how to convert an existing non-deforming mesh to an externally saved .lxdf file.
Learn how to create simulations stored in the open-source VDB voxel.
Learn how to render on a per-sample basis, through input channels for the color and value of each render output.
Learn how to set up multiple machines across a network to render single images or sequences.
Learn how the Render Display windows works.
Learn how to use Tone Mapping to manipulate contrasting.
Learn how to control the conversion of colors when moving between different formats, systems, and devices.
Learn how save rendered images.
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