With the Create New Vertex Map command you can create a new Vertex Map, provide a unique name for the map, and set an initial value. Once created, the named map immediately appears within the appropriate section of the Lists viewport.
Vertex Map Name: Type a unique identifying name for the Vertex Map.
Vertex Map Type: Specify the type of map to create.
Map Type |
Description |
---|---|
Weight Map |
Stores weight strength values for falloffs and texturing. |
SubD Weight Map |
Stores weight strength values that influence the creasing values in SubDivsion (SubD) Surface geometry. |
UV Map |
Translates 3D vertex positions to flat 2D coordinates. |
Relative Morph Map |
Offsets vertex positions relative to the base vertex position. |
Absolute Morph Map |
Offsets vertex position to a specific absolute position in 3D space. |
RGB Map |
Defines a vertex color map based on red, green, and blue color values. |
RGBA Map |
Defines a vertex color map based on red, green, and blue color values and an additional transparency (Alpha) value. |
Pick Map |
Defines groupings of vertices and is similar to a selection set. |
Vertex Normal Map |
Stores surface normal direction (smoothing) values as fixed values. |
Edge Pick Map |
Defines groupings of edges and is similar to a selection set. |
Init Value: When enabled, defines an initial value for the newly created Vertex Map. For vertex color maps, this would be Color values: as RGB values or RGBA values. For Weight Maps, this would be a single numerical Value.