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Animation Viewports

This section gives you detailed information about the viewports that you can use when animating in Modo. The Animation interface is the main workspace for animation. Its layout is optimized for the animation workflow and contains the tools you need. The Track view allows you to edit keyframes directly, and the Schematic Editor lets you manipulate the items and their geometric components relative to their 3D environments. You also have access to the Channels viewport to manage channels and the Deformers viewport to edit deformers in your scene. Click the title of the topic below to navigate to it.

 

Animation Interface

Track View

Schematic Viewport

Channels Viewport

Deformers Viewport