The Clone tool creates duplicates of the currently selected geometry based on a specified linear offset. You can activate the Clone tool by clicking its icon on the Duplicate tab of the Tools toolbar or by choosing Geometry > Create > Clone.
Clone |
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Number of Clones |
Determines the number of copies of the original geometry Modo should create. |
Offset X/Y/Z |
Determine how far each clone is from the previous one. For example, setting this value to 1 m places each successive cloned object 1 meter away from the previous clone or from the original geometry (in the case of the first clone). |
Scale X/Y/Z |
Specifies the maximum amount of randomized fluctuation for any given clone. |
Rotate X/Y/Z |
Indicates the maximum amount of randomized rotation for any given clone. |
Replace Source |
When enabled, removes the original geometry and creates a replacement clone for it at the center of the scatter clone effect. |
The Instance Clone tool creates instances of the selected geometry based on a specified linear offset. To activate the tool, right-click on the Clone icon and select Instance Clone from the list.
In addition to the Linear Generator properties described above for the Clone tool, you can set the following properties for Instance Clone.
Item Effector |
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Parent |
Determines how Modo treats instanced items in the Item List. • Off - Clones source item as additional instanced layers in the Item List.
• Hierarchy - Creates a cascading array where each subsequent clone is a child of the previous clone.
• Root - Creates instances as child items of the source mesh.
• Primary - Creates Instances as children of a group locator that is parented to the source mesh. |
Instance |
When enabled, each cloned item is an instance of the source mesh. Instances contain no physical geometry, but they reference a source layer and are represented in 3D Viewports by pink wireframes. This is enabled by default. |
Bounding Box |
When enabled, the resulting instances display as bounding boxes rather than wireframe meshes. This may provide a 3D Viewport performance increase when Modo generates many instances. |
Hierarchy |
When enabled, Modo clones any child items of the source geometry and retains their hierarchy through each subsequent clone. |
Source |
Determines the source mesh that Modo clones. • Active Items - Uses the currently selected item(s) as a clone source.
• Specific Item - Specifies a Mesh Item as the clone source based on the Mesh Item information.
• All BG - Combines all the currently visible background items and clones them as a single mesh.
• Random BG - Selects a random background item from all the currently visible background items at each clone position.
• Mesh Layer Preset - Clones a mesh preset selected in the Preset Browser. Open the Preset Browser (by pressing F6) and select a mesh preset before activating the tool. |
Item |
Specifies the item to be cloned. This is only relevant if you set Source to Specific Item. |
Mesh Presets |
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Meshes |
Opens the Preset Browser, where you can select a mesh preset to use as the Source. |
The Replica Clone tool creates clones of the selected geometry using a Replicator, based on a specified linear offset. To activate the tool, right-click on the Clone icon and select Replica Clone from the list.
In addition to the Linear Generator properties described above for the Clone tool, you can set the following properties for Replica Clone.
Replica Effector |
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Source |
Determines the source mesh that Modo clones along the path. • Active Items - Uses the currently selected item(s) as a clone source.
• Specific Item - Specifies a Mesh Item as the clone source based on the Mesh Item information.
• All BG - Combines all the currently visible background items and clones them as a single mesh.
• Mesh Layer Preset - Clones a mesh preset selected in the Preset Browser. Open the Preset Browser (by pressing F6) and select a mesh preset before activating the tool. |
Item |
Specifies the item to be cloned. This is only relevant if you set Source to Specific Item. |
Mesh Presets |
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Meshes |
Opens the Preset Browser, where you can select a mesh preset to use as the Source. |