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Render Display

The Render Display window provides a variety of useful options and feedback for working with the resulting rendered pixels for any Modo scene. It opens automatically when invoking any of the Render Commands, either by keyboard shortcut or through the menu bar. You can also open the window without rendering any pixels with the command Render > Open Render Window. Once open, the window provides a view of the rendered scene, along with a number of useful statistics, comparing tools and image adjustment controls for fine tuning an image. The window is broken into four main areas that are all inter-related: Image Display, Control Panel, Render Browser and the Network View (minimized by default). Each section is documented below.

Render Display

Image Display

This is the main area of the Render Display. This is both a final image display and a source of useful visual feedback to the progression of the rendering frame. Directly above this window are the controls that determine what is actually displayed, such as a particular Render Pass or render output to display during rendering, stereo image display options, the current monitor LUT setting (not to be confused with the output colorspace) where you can define the color profile of your display monitor. Lastly there is a zoom level control for sizing the display of the rendered frame. You may also zoom in the window directly using Ctrl+Alt+click and drag. Once zoomed in, click and drag to navigate across the image. Pressing Ctrl+A fits the entire image to the viewable area.

Control Panel

The Control Panel is organized into three tabs, each with a dedicated function. You can click on any of the tabs to view the associated attributes. Going left to right, the first tab is the Image Processing panel, which provides scores of non-destructive controls to adjust, correct and tone the rendered image. The second is Compare, Region Options, which provides tools for rendering limited regions and comparing subsequent and prior renders. The last tab is the Statistics panel, providing useful information regarding the frame during rendering, such as memory usage, elapsed time and the final numbers of polygons; updated live throughout the render process.

Image Processing

Image Processing

The Image Processing section provides all the controls necessary to tweak the look of the final rendered image coupled with advanced visualizers. It can replace an external image editor, best of all, its done non-destructively. When adjusting the values in the panel, the Image Display updates, providing real-time feedback to the changes, making it easy to experiment and try different combinations.

Option

Description

Edit

Provides options for moving image processing settings between the render output and the Render Display window.

Copy From Scene: If adjustments we're made to the render output options after the rendered image is complete, the Copy from Scene option grabs those settings, updating the options of the Render Display window to match.

Paste to Scene: Any adjustments made to the rendered image within the Render Display window do not apply to subsequent renders, as the Render Display window reverts to the settings of the Render Item. The Paste to Scene option copies the settings to the render output back to the scene, applying it to all subsequent renders.

Reset: This option returns all image adjustment options to their default values.

Image Processing

Disables/enables the application of all the image adjustments options in the Render Display window only, especially useful in seeing the effects of the applied adjustments.

Bloom

In photography, when a very bright part of an image neighbors a very dark part, the bright part appears to glow, this phenomenon is known as Bloom. Modo's Bloom simulates this effect by removing excess energy from a pixel and distributes it around to its neighbors. This checkbox enables the effect, once checked, two additional options become available. Values can be adjusted, providing near real-time feedback in the Render Display window.

Bloom Threshold

Sets the lower threshold to which pixels are effected by Bloom. When set to 100%, only the hottest specular highlights bloom, where at 0% every pixel in the scene receives the effect. For examples, see the Open topic with navigation topic of the documentation.

Bloom Radius

Sets the distance that energy is distributed, in effect controlling the size of the glow. 2% is the default value. Larger radius' impart and ethereal look to the rendered image. For examples, see the Open topic with navigation topic of the documentation.

Vignette Amount

In photography, vignetting is the natural reduction of the brightness of an image toward the outer edges of the frame. The Vignette Amount in Modo, when set at 100% is a physically accurate vignette simulation, based on the camera's focal length and film size. Values above 100% darken the resulting vignette, and values below 100% reduce its visibility.

Input Levels and Offsets

Monitors

Several types of feedback displays are offered, providing you with a means to analyze values in an impartial way when making adjustments.

Waveform: Displays the amount of energy at each intensity level as a series of vertical strips. Especially useful for detecting crushed shadows or blown out highlights across a wide area of an image, or for checking how evenly the overall tonal range is used in a given image.

Vectorscope: Displays the amount of energy across the hue and saturation spectrum within a unit circle of colors. Especially useful for checking overall color balance or to examine the amount of saturation for a given range of color.

Hue & Saturation Parade: A side-by-side variation of the Waveform display, but for the amount of energy in hue or saturation instead of overall intensity.

Level Channel

This option allows you to choose which particular channel information contributes to the monitor displays. Entire images (Colors), or individual channels (Red, Green & Blue), or image brightness information (Luminosity).

Display Intensity

Multiplies the displayed brightness of the monitor to make it easier to view intensity levels for under-sampled areas of the image.

Display Range

Allows you to set the range of the monitor(s) to values other than the default 0 to 1 range.

Level Offset

Slides all color values up or down the value scale, shifting them identical amounts in the rendered image. For example, if an image has a 0% black pixel and a 50% gray pixel, offsetting the values 50% results in the black pixel changing to 50% gray and the gray pixel changing to 100% white with all other values changing with the corresponding amounts.

Input Black Level

Specifies the radiance or luminance level that corresponds to pure black in the final rendered image (a pixel color value of 0.0).

NOTE:  To use the input level controls effectively, Clamp Colors must be disabled.

Input Gray Level

A non-linear luminance adjustment that applies a curve-like function to the pixels, modifying the mid-range the most while attenuating the adjustment amount for values moving toward the defined Black and White points. Values above 1.0 lighten the mid-range, while values below 1.0 darken the mid-range.

Input White Level

Specifies the radiance or luminance level that corresponds to pure white in the final rendered image (a pixel color value of 1.0).

NOTE:  To use the input level controls effectively, Clamp Colors must be disabled.

Tone Mapping

Dynamic range is measured as the difference between the darkest shadow to the brightest highlight in an image. Most image formats' dynamic range pale in comparison to that of the world around us. Much in the same way that a photographer struggles to capture all of the range our eyes can see, you may find your renders have shadow areas that are too dark, and highlight areas that are too bright. Luckily, Modo renders in full floating point accuracy, providing dynamic range well beyond what any monitor is capable of displaying. This allows you to modify the overall tonal balance of the rendered image in several ways, including Tone Mapping, a technique used to compress the rendered dynamic range into something viewable; shadows and highlights open revealing previously obscured details. To use this function, Clamp Colors must be disabled. Often, it takes a combination of settings for white level, tone mapping and gamma to achieve the best results. For further examples, see Tone Mapping.

Hue Offset

Adjusts the color values of the rendered image independently of the luminosity or brightness values, shifting them across the entire spectrum in a sequential fashion, for example when shifting a red color, moving the values in a positive fashion adjusts reds toward an orange hue, then yellow, and so on. The hue values are like a wheel, where a rotation of 180° inverts all the color values and a rotation of 360° brings them back to their initial state.

Color Push and Pull

Colorization

Introduces an overall color tint into an image. This can be purely for artistic reasons, but can also be helpful in reversing color casts introduced by image-based lighting among other things. You only need to define a color with which to tint, by setting a Target Color and then adjusting the Colorization amount determining the strength of the color into the image. A value of 0% produces no colorization attenuating toward 100% where the image is replaced fully by the target color.

Target Color

Specifies the color with which to tint the rendered image when the Colorization option is above 0%.

Saturation

Controls the concentration or amount of color in an image independent of the luminosity of brightness. At 100%, colors are fully saturated as defined in the item's material settings, reducing the value reduces the overall color saturation down to a value of 0%, producing an image only with gray shades. Since Modo renders in full 32bit floating point accuracy, values above 100% increase saturation without introducing the color banding and artifacts generally associated with oversaturating images.

Output Levels

Monitor

Histogram: a graphical display that shows the distribution of values across the spectrum of the image. Think of it like a graph of how many values each individual shade has, useful in subjectively determining whether an image is neutral, low key, high contrast or otherwise.

RGB Parade: Where the Histogram shows overlays of individual channels, the RGB Parade shows each individual R, G and B channel side by side, providing a clearer view of each channel's individual contribution to the final image.

Channel

Allows you to choose which particular channel information contributes to the monitor's display. Entire images (Colors), combination of all or individual channels (RGB, Red, Green & Blue), or image brightness information (Luminosity).

Display Minimum/Maximum

Allows you to set the range of the monitor to values other than the default 0 to 1 range.

Output Black Level

Determines the output value of what is considered fully black in the image. Adjusting the value upwards changes the Black point to a shade of gray. As values are adjusted, intermediate values between black and white are adjusted as well.

Output White Level

Determines the output value of what is considered fully white in the image. Adjusting the value downwards changes the White point to a shade of gray. As values are adjust, intermediate values between white and black are adjusted as well.

Output Gamma

Controls the amount of gamma applied to the rendered image, for both display and when the image is saved. It can be used as an image adjustment control to lighten or darken the image without the need to externally adjust it in an external bitmap editor. The gamma adjustment is non-linear and affects the mid-tones of the image greater than the shadow and highlight areas of the image. For best results, leave the gamma value at the default 1.0.

Output Colorspace

Defines the colorspace of the rendered frame. When set to default, colorspace definition is derived from the Scene Item settings. Changing the value here results in an override that can be set per output. In case you have specific needs, you can adjust this from default to a specific colorspace, but mostly, the default settings produce the correct results. For more information on color management, see Color Management.

Compare, Region, Options

Comapre Options panel

Option

Description

Compare - These options allow you to examine two images in a variety of ways, making it easier to contrast any differences between them.

Compare with

Determines which opposing images are compared.

None: No image comparison

"B" Slot: Two separate images are compared, Slot A is determined by the current image selected in the browser, Slot B is determined by holding the Ctrl key and clicking on a second image slot in the browser. A small A and B icon appears beneath each image, signifying which is which.

"A" Slot Output- With this option, you can compare between associated 'Passes' or 'Render Outputs' of the same image.

Pass

When the "A" Slot Output option is selected, you can determine which particular Pass output to compare against with this option.

Output

When the "A" Slot Output option is selected, you can determine which particular Render Output to compare against with this option.

Apply Image Processing

Disables/enables the application of all the image adjustment options in the Render Display window.

Difference

Calculates the pixel variance between the two images and displays it as a grayscale image. Black indicates no difference between the two pixels, attenuating toward white, which indicates the maximum difference. The amount of difference displayed can be scaled (using the Difference Scale option, which is only visible when Difference is activated) This is mostly for high dynamic range images, but in some cases it provides a better indication of dramatic or subtle differences. The difference calculation is simply the same math used to determine the difference between two numbers (subtracting one value from the other). Each of the available options displays the difference between the two images for the chosen aspect, such as the difference between the Hue of both images, or the difference of the Saturation amount. Utilizing the Difference option can be especially helpful in pinpointing subtle differences between two similar images.

Compare Mode

Several modes define how the two images are compared, each with additional options.

Wipe: Two images are overlaid and the top image is wiped away, revealing the lower image. Additional options allow you to select Horizontal or Vertical wiping directions and set a position percent, or choose the Dissolve option and set an Opacity amount.

Spotlight: Reveals the B images as a circle around the mouse pointer (move the mouse over the image to see its results). The size of the circle is determined by the Spotlight Radius control.

Side by Side: Displays two half-width images that you can scrolled with an option to stack the images vertically.

Render Region - Allows you to selectively render a smaller segment of the entire image, making the iterative process of creating a final rendered image faster and more fluidly. For convenience, these settings duplicate the functionality of the render item's Render Region functionary. For more details on the Render Region, see Render Item: Frame

Edit Render Region

When enabled, you can drag directly over the rendered image to define the limited region area interactively. Subsequently, once the initial area is defined, edges and corners of the region highlight, allowing you to further refine the defined region. Click and drag the highlighted border to adjust.

If edits are made to the same scene, the area outside the defined region is used as a background to successive renders until disabled. When switching between scenes or image resolutions, the background area outside the region simply renders as black.

Use Render Region

Temporarily enables/disables the limited region functionality without losing any of the settings.

Left/Right/Top/Bottom

These settings specify the total rendered region width and height.

Options

Display Channels

All resulting rendered images are generated as standard RGB bitmap format images. For diagnostic purposes, it may be useful to see the individual Red, Green or Blue color channels of an image.

Display Channels in Color

When enabled, individual channels display as colored versions of themselves. When disabled, individual channels display as grayscale representations.

Show Transparency Background

When enabled, any loaded images that contain an alpha/transparency channel display a gray checkerboard where the image is transparent mimicking a similar option found in many image-editing applications.

NOTE:  This option doesn't apply to internally rendered alpha channels.

Show Clipping

When enabled, a diagonal black and white stripe pattern (called a zebra pattern) displays over overexposed or blown out areas of the image, providing useful feedback for adjusting image white point and tone mapping an image to compress as much dynamic range information as possible.

Fields

For scanline televisions (older tube televisions) there were originally two half frames that made up each whole frame, interlaced on top of each other to make a single image. Enabling the Field Rendering option in Render Item: Settings properly renders two discreet moments in time and interlace the resulting half-frames into a single image (in essence doubling the frame rate). The Fields option allows you to independently display either the Upper or Lower field, or Both, which is the standard default for non-interlaced (progressive) frames.

Field Doubling

When viewing individual fields, enabling the Field Doubling option duplicates every other line, eliminating the black screen lines from the display.

Default Image Gamma

When loading non-HDR image formats into the Render Window Image Browser panel, this is the default gamma value applied to the imported image.

Max Render Slots

This value determines the maximum number of frame buffers (renders) saved on disc in the Image Browser. Once this value is exceeded, the oldest render gets deleted, unless locked. If all frames are locked, then they are treated as if all were unlocked once the maximum number is met. This option is not affected by images loaded into the browser.

Always Show Time in Seconds

Displays time in total seconds instead of HH:MM:SS. For example, 01:12:37 is displayed as 4357 seconds.

Statistics

Stats

The Statistics panel provides a huge amount of statistical information related to rendering the scene. Included in this information is the elapsed time, as well as an approximate remaining time for in-progress frames. For finished frames, the total rendering calculation time is displayed, along with total memory usage and total number of polygons generated. The information is cleanly organized and largely self-explanatory. Navigation of the list works the same as other viewports. You can open or close a specific section by clicking the preceding arrow (). To open/close all sub-sections of a specific topic, press Shift and click the arrow before the topic, making it easy to view all the information related to a single frame.

Render Browser

Nav

The Render Browser allows for an unlimited number of rendered frames. The default is set to show the past 10 rendered frames, but you can change this in the Options panel. The browser itself serves a couple of purposes, the most important being that you can select the current image to be displayed in the display area by clicking on any of the icons. The thumbnail of the selected image is highlighted in orange; only the selected image can be modified using the image adjustment controls. The render order of images is also displayed using the small number icons above each image. You can use the keyboard numeric keys to select a specific render slot using its number as well as easily swap between different renders, simply by pressing its corresponding numeric key.

When the mouse hovers over an icon, two additional controls appear: an X that, if clicked, removes the image from the browser (deleting it from the disc) and a small lock icon you can click to lock items from being deleted accidentally. Simply click the lock icon again to unlock. You can select multiple images by holding the Ctrl key, allowing you to remove, lock or unlock multiple images at once.

The Render Browser is also used to load and save images. When images are rendered, their existence in the Render Display is kind of in limbo, as the images are visible, can be viewed and modified in the Render Display, but they can't be accessed outside of the display and therefore need to be saved. Using the Save Image button directly above the browser allows you to define a format and location for the image. For more information concerning images and formats, see the Saving Images topic.

Additionally, images can be loaded into the browser area, which is very helpful for when you want to apply image adjustments, or use previous renders to compare a current render from when the render buffer no longer exists. To load an image, click the Load Image button above the browser area, opening an OS-specific dialog. Navigate to the stored image location, select the target file, and press Open to load the file into the browser. If any modifications are applied to the file, it must be saved again to retain the settings.

Network View

Below the Render Browser area is a minimized Network View panel. Open the panel by clicking on the small group of tiny squares and dragging it upward. This viewport indicates the number of cores available on each machine, machine name, user name, mode, status and message. Furthermore, you can tell if a machine is connected to your active host by the color of the text. Green text indicates that the machine is connected and ready for rendering. Black indicates systems that are connected, but not enabled as slaves. Any other color indicates a problem with the connection or availability.

General View Shortcuts

The Render Display provides standard Modo controls to adjust size and minimize frames, all the while automatically adjusting the interface, giving you control over what can be seen. Dragging the splitters between the panels scales the contents of each. There are also some additional controls that provide an easy ways to quickly make certain panels within the display visible.

Spacebar - minimizes everything except the image pane.

T - toggles thumbnail panel visibility.

N - toggles the network view.

S/I/C - toggles right-hand panel tabs (Statistics/Image Processing/Compare respectively).