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Effect - Texture Item

By default, any new material tag that you apply to a selection of polygons gains a Material item layer in the Shader Tree. Materials control the most common surface settings directly (such as Diffuse Color, Specular Amount, Reflection Amount, and Transparency). These settings are quite powerful on their own, but rendered surfaces that solely use the basic material settings can look flat or uninteresting. By adding texture layers (procedural or image-map based ones), you can achieve richer and more realistic surfaces.

NOTE:  For information about adding and working with Shader Tree item layers, see the Shader Tree topic.

Once you add a layer, you can right-click the effect name for the layer (in the rightmost column) and direct how to have the texture affect the surface. Select a Category button to see additional samples.

 

Anisotropic Direction