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Root { inputs 0 last_frame 20 format "2048 1556 0 0 2048 1556 1 2K_Super_35(full-ap)" proxy_type scale proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)" } Camera2 { inputs 0 translate {-1.446374774 1.187220097 2.273895025} rotate {-23.90210342 -32.77867126 -9.338625659e-07} name Camera1 xpos -155 ypos 83 } Constant { inputs 0 channels rgb format "512 512 0 0 512 512 1 square_512" name Constant1 xpos -53 ypos -242 } Noise { type turbulence zoffset {{frame/20}} lacunarity 1.54 gain 0.47 gamma 0.42 center {256 256} name Noise1 xpos -53 ypos -156 postage_stamp true } Shuffle { alpha white name Shuffle1 xpos -53 ypos -59 } set N1705c1c0 [stack 0] Dot { name Dot2 xpos -126 ypos -56 } Dot { name Dot1 xpos -126 ypos 16 } push $N1705c1c0 Card2 { display wireframe rows 40 columns 40 rotate {-90 0 0} control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card1 xpos -53 ypos -23 } DisplaceGeo { inputs 2 scale 0.2 name DisplaceGeo1 xpos -53 ypos 13 } Constant { inputs 0 channels rgb format "960 540 0 0 960 540 1 half_HD" name Constant2 xpos 68 ypos 80 } add_layer {positionPass pointPass.x pointPass.y pointPass.z} add_layer {normalsPass normalsPass.x normalsPass.y normalsPass.z} ScanlineRender { inputs 3 motion_vectors_type velocity output_shader_vectors true P_channel positionPass N_channel normalsPass name ScanlineRender1 xpos -53 ypos 80 postage_stamp true } Viewer { input_process false name Viewer1 xpos -53 ypos 194 } StickyNote { inputs 0 name StickyNote1 tile_color 0x9b9b9bff label "This example displaces a Card node \nbased on a noise image." note_font_size 18 xpos 62 ypos 1 }