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Root { inputs 0 format "2048 1556 0 0 2048 1556 1 2K_Super_35(full-ap)" proxy_type scale proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)" } StickyNote { inputs 0 name StickyNote1 tile_color 0x9b9b9bff label "While similar to the MotionBlur2D node \nin that it does not produce motion blur \nindependently, MotionBlur3D is designed \nspecifically for camera moves rather \nthan 2D transforms.\n\nIt generates motion vectors from\nfootage and a camera input. \nIf a z-depth channel is available,\nthis is also taken into account.\n\nThe generated motion vectors can\nthen be used in the VectorBlur node\nto apply motion blur to the footage.\n\n" note_font_size 18 xpos -586 ypos -270 } Camera2 { inputs 0 translate {{curve i x1 -3.730796576 x7 5.078611374 x10 7.377658844 x16 5.452919006 x18 4.485298634 3.046649694} {curve i x1 3.436206818 x7 5.077408791 x10 5.380681515 x16 4.597033501 x18 3.988295555 3.570898533} {curve i x1 10.02727699 x7 7.394742012 x10 5.295120716 x16 0.2301386297 x18 -1.379944086 -2.820096016}} rotate {{curve i x1 -17.79999733 x10 -30.20003128 x20 -39.80005264} {curve i x1 -16.80001259 x10 47.39998245 x20 132.6000366} {curve i x1 0 x10 0 x20 0}} name Camera1 xpos 64 ypos -129 } set N3af4000 [stack 0] Dot { name Dot1 xpos 88 ypos -45 } push $N3af4000 Light2 { inputs 0 intensity 1.3 translate {0.9146963954 1.1832937 0.9894348383} rotate {-21.40003586 46.40003204 0} name Light1 xpos -200 ypos -220 } Constant { inputs 0 channels rgb color {0.1083612218 0.06631816924 0.3199999928 0} name Constant2 xpos 17 ypos -510 } Shuffle { alpha white name Shuffle1 xpos 17 ypos -420 } Phong { name Phong2 xpos 17 ypos -349 } Sphere { translate {1 0 0} uniform_scale 0.68 name Sphere1 xpos 17 ypos -298 } Constant { inputs 0 channels rgb color {0.053299997 0.09904222935 0.4099999964 0} name Constant1 xpos -100 ypos -508 } Shuffle { alpha white name Shuffle2 xpos -100 ypos -419 } Phong { diffuse 0.7 specular 0.98 min_shininess 9.4 max_shininess 12.6 name Phong1 xpos -100 ypos -350 } Cube { translate {-1 0 0} name Cube1 xpos -100 ypos -296 } CheckerBoard2 { inputs 0 name CheckerBoard1 xpos -212 ypos -509 } Phong { diffuse 0.06 specular 0.28 name Phong3 xpos -212 ypos -349 } Card2 { translate {0 -0.7 0} rotate {90 0 0} uniform_scale 30 control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card1 xpos -212 ypos -295 } Scene { inputs 4 name Scene1 xpos -90 ypos -220 } push 0 ScanlineRender { inputs 3 motion_vectors_type velocity name ScanlineRender1 xpos -100 ypos -108 } MotionBlur3D { inputs 2 Z depth.Z name MotionBlur3D1 xpos -100 ypos -48 } VectorBlur2 { uv motion scale 2 name VectorBlur2_1 xpos -100 ypos 20 } Viewer { frame 1 frame_range 1-100 name Viewer1 xpos -100 ypos 95 }