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Root { inputs 0 } Camera2 { inputs 0 translate {30 23 30} rotate {-30 45 0} name Camera1 xpos 2443 ypos -321 } Constant { inputs 0 channels {rgba.red rgba.green rgba.blue rgba.alpha} color {0 0.3212000132 0.4399999976 1} format "40 40 0 0 40 40 1 tiny" name Constant1 xpos 2553 ypos -639 } Sphere { inputs 0 translate {{curve x1 -7 x50 7} {curve x1 0 x50 0} {curve x1 5.5 x50 -5.5}} name Sphere1 gl_color 0x828282ff xpos 2680 ypos -525 } push 0 ParticleEmitter { inputs 3 rate 5 lifetime 50 velocity 0.1 size 0.295 name ParticleEmitter1 xpos 2553 ypos -525 } ParticleDrag { drag {{curve x1 0 x50 1}} name ParticleDrag1 xpos 2553 ypos -468 } Scene { name Scene1 xpos 2563 ypos -401 } Constant { inputs 0 channels rgb format "640 480 0 0 640 480 1 PC_Video" name Constant2 xpos 2678 ypos -324 } ScanlineRender { inputs 3 motion_vectors_type velocity name ScanlineRender1 xpos 2553 ypos -300 } Viewer { input_process false name Viewer1 xpos 2553 ypos -246 } StickyNote { inputs 0 name StickyNote1 tile_color 0x9b9b9bff label "This example applies drag to particles to \ngradually alter their velocity over time." note_font_size 18 xpos 2465 ypos -703 }