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Mac OS X and macOS

These pages guide you through installation and licensing to the point where you have the application in front of you and are ready to start work. After installation, all Nuke applications are run from either desktop icons, the browser, or from the command line using arguments.

Nuke System Requirements

Qualified Operating Systems

macOS 10.12 (Sierra)

macOS 10.13 (High Sierra)

Note:  Other operating systems may work with Nuke, but have not been fully tested.

Minimum Hardware Requirements

x86-64 processor, such as Intel Core 2 Duo or later.

5 GB of disk space available for caching and temporary files.

At least 8 GB of RAM.

Display with at least 1280 x 1024 pixel resolution and 24-bit color.

Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement).

To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.

To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. For more information, see Requirements for GPU Acceleration.

R3D Rocket cards require the Rocket Driver 1.4.19.0 and Firmware 1.1.16.5 or later.

Note:  To avoid graphical problems, such as text disappearing in the Viewer and Node Graph, it is important to keep your graphics card drivers up-to-date. Driver updates can be obtained from the websites of the graphics card manufacturers (for example, www.nvidia.com and support.amd.com).

Note:  If you’re using R3D Rocket graphics card, note that using it in Nuke will most likely only be considerably faster when you’re reading in at full resolution. If you’re reading in at half resolution, for instance, using Nuke without the R3D Rocket card enabled may be faster. This is because the R3D Rocket graphics card is designed to be fast when reading in multiple frames at the same time. This is not how Nuke works internally, and therefore reads with the R3D Rocket card disabled may sometimes be faster when working in lower resolutions (< 4K widths). Note that the R3D Rocket card always produces better results than Nuke when downsampling. Also, the R3D Rocket card can only be used by one application at a time, so if you are viewing multiple Nuke scripts at once, you may only be able to use the R3D Rocket card in one.

Requirements for GPU Acceleration

If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements.

NVIDIA

An NVIDIA GPU with compute capability 2.0 (Fermi) or above. A list of the compute capabilities of NVIDIA GPUs is available at:
www.nvidia.co.uk/object/cuda_gpus_uk.html.

Note:  The compute capability is a property of the GPU hardware and can't be altered by a software update.

Graphics drivers capable of running CUDA 8.0 & 6.5 or above. On Mac, the CUDA driver is separate from the NVIDIA graphics driver and will need to be installed, if you don't have it already. The minimum requirement is driver version r361 which can be downloaded from www.nvidia.com/drivers.

Note:  If your computer enters sleep mode, the CUDA drivers cannot recover and you must restart Nuke to use GPU acceleration.

Tip:  We recommend using the latest graphics drivers, where possible.

an AMD FirePro GPU on late 2013 Mac Pro 6,1, mid 2015 MacBook Pro 11,5, and late 2016 MacBook Pro 13,3, running OS X 10.9.3 'Mavericks', or later (see below and the Blink API documentation for caveats on CPU/GPU result consistency on Mac Pros).

Mac GPUs

Nuke supports GPU-enabled nodes on the late 2013 Mac Pro 6,1, mid 2015 MacBook Pro 11,5, and late 2016 MacBook Pro 13,3 (running OS X 10.9.3 'Mavericks', or later), including an Enable multi-GPU support option. When enabled in the preferences, GPU processing is shared between the available GPUs for extra processing speed.

Note:   To ensure you get the best performance from OpenCL GPUs on your Mac, we recommend updating Mavericks to 10.9.5, or above for full functionality. However:

If you're running an earlier version of Mac OS X than 10.9.5 and processing images greater than 4 mega pixels resolution, VectorGenerator, Kronos, and MotionBlur do not support GPU acceleration.

If you're running an earlier version of Mac OS X than 10.9.4, Kronos and MotionBlur do not support GPU acceleration.