Quick Start
Here's a quick overview of the workflow:
1. | Create a node tree with MotionBlur. See Connecting MotionBlur. |
2. | Adjust the amount and quality of the motion blur produced. See Adjusting MotionBlur Controls. |
Tip: You can check Use GPU if available to have the node run on the graphics processing unit (GPU) rather than the central processing unit (CPU). For more information on GPU support, see the Release Notes for your version of Nuke.
You can select the GPU to use in the Preferences. Press Shift+S to open the Preferences dialog, make sure you’re viewing the Preferences > Performance > Hardware tab, and set default blink device to the device you want to use. You must restart Nuke for the change to take effect.
If you are using a render license of Nuke, you need to add --gpu on the command line.