Render the Scene from 3D to 2D

The new ScanlineRender2 node operates in the same manner as the ScanlineRender you’ve always known and used, but for the 14.0 release there are still workflows and improvements to be made as architectural and workflow changes around materials, render-time displacement, UDIM support and GeomSubset support mean that there is more we want to build on.

In regards to knobs you will notice that there has been the new addition of the object mask, which allows artists to specify what in the scenegraph they would like the ScanlineRender to render. Using this object mask knob allows you to set refined selections and the ability to specify what you want to include or exclude in your render from the ScanlineRender node itself.

While much of the functionality around rendering geometry, materials and shaders is available in the new ScanlineRender node, there is still work in a number of key areas that will continue beyond 14.0, such as deep rendering support, updates to rendering of lights, and some of the items listed above.

Join us to help develop the future of 3D compositing workflows in Nuke: https://community.foundry.com/discuss/nuke3d

Render Nodes

Axis

Acts as a null object by adding a new transformational axis.

Camera

Emulates real world cameras and can also project 2D textures.

GeoScene

Combines objects into a single scene for rendering.

Project3DShader

Projects an input image through a camera on to a prim.

Camera

Emulates real world cameras and can also project 2D textures.

ScanlineRender

Renders all the objects and lights in a scene.