Project3D

The Project3D node projects an input image through a camera onto the 3D object.

See also UVProject.

Inputs and Controls

Connection Type

Connection Name

Function

Input

cam

The Camera controlling the projection.

unnamed

The 2D image you’re using for the surface texture.

Control (UI)

Knob (Scripting)

Default Value

Function

Project3D Tab

project on

project_on

both

Controls whether the image is projected on the front facing, back facing, or both polygons.

crop

crop

enabled

When enabled, the input image is extended at its edges with black. To extend the image with the image edge colors, disable crop.

occlusion mode

occlusion_mode

disabled

If you want to use raycasting to determine which parts of the object are occluded, check self to see the geometry connected to the shader or check world to see all the geometries in a scene that causes occlusion.

Step-by-Step Guides

Projection Cameras

Projecting Textures with the Project3D Node