Encryptomatte
Encryptomatte creates new mattes that can be added to an existing set of Cryptomatte-encoded mattes in Nuke.
See Cryptomatte for more information.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
Matte |
The source of the matte to add to the existing set of mattes. |
unnamed |
The image sequence containing the object or material passes. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Encryptomatte Tab |
|||
Matte Name |
matteNameType |
auto |
Sets how the incoming matte is named when added to the exisiting set of mattes: • auto - the name of the matte source node is used. For example, Roto1. • manual - enter the matte name manually using the matteName control. |
matteName |
|
When Matte Name is set to manual, enter the name for the new matte here. |
|
Merge Operation |
mergeOperation |
over |
Sets the compositing mode that controls how the new matte is merged with the existing set. The new matte behaves in the same way as the A input of a standard Merge node and the existing matte set behaves in the same way as the B input. |
Cryptomatte Layer |
n/a |
none |
Sets the layer to which the new matte is added. You can also select none to have the matte added separately or new to add the matte to new layer. |
Export |
|||
Export Write |
exportWrite |
n/a |
Click to add a Write node to the Node Graph with the correct settings to render .exr files containing your mattes. |