ParticleToGeo
With ParticleToGeo, you can control particles in a simulation by channel, giving you the ability to isolate certain particles at any point in the Node Graph. For example, you might want to freeze certain particles within a simulation while allowing others to emit as normal or apply a particle effect to the particles in a single channel.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
particles |
The particle system for which you intend to create particle geometry. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
ParticleToGeo Tab |
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display |
display |
unchanged |
Adjust the display characteristics of the particles. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the particles. • wireframe - displays only the outlines of the particle. • solid - displays all particles with a solid color. • solid+wireframe - displays the particles as solid color with the particles outlines. • textured - displays only the surface texture. • textured+wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the particles display mode. The Viewer can override this setting. |
selectable |
selectable |
enabled |
When enabled, you can select the particles in the Viewer by clicking on them. |
render |
render_mode |
unchanged |
Sets how the particles render. This control is independent from the display selection, but has the same settings. |
channels |
channels |
all |
Sets which particles are affected, by channel. For example, setting channels to a only affects particles emitted into the a channel in the ParticleEmitter node's Properties panel. |
align mode |
align |
none |
Sets the way sprite particles are aligned: • none - sprite particles are not aligned. • spin - sprite particles are aligned according to their rotation. • velocity - sprite particles are aligned according to their velocity. Note: This control has no effect on particles generated from geometry. |
frame |
frame |
50 |
When specify frame is enabled, the frame control freezes the particles in the selected channels at the specified frame in the simulation. For example, you could freeze particles in a channel called fog at frame 50 while allowing particles in the other channels to simulate as normal. |
specify frame |
use_frame |
disabled |
When enabled, the frame control can be used to freeze particles at a certain frame in the simulation. |