GeoImport
The GeoImport node is used to import USD and Alembic objects from external files into Nuke. It supports the import of
To learn more about the workflow, see Importing with GeoImport.
Note: GeoImport's classic 3D system equivalent is the ReadGeo node.
Inputs and Controls
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Connection Type |
Connection Name |
Function |
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Input |
unnamed |
The previous stage in the scene to which you want to add objects. |
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Control (UI) |
Knob (Scripting) |
Default Value |
Function |
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GeoImport Tab |
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File |
file |
none |
The path to the external file that you want to import. |
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Allow local file caching. Copies of the files are stored in a specified local folder for faster access times. This is supported for Alembic (.abc) files only, and will be disabled if you import a USD file. on: always localize from auto-localize path: localize if the file resides in the "auto-localize from" directory on demand: localize on demand off: never localize |
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• Start time code • End time code • Frames per second • Time codes per second • Frame precision • Meters per unit • Default prim • Up axis • Owner • Custom layer metadata Note that if multiple layers specify a value, the strongest opinion is used. |
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Reload |
reload |
N/A |
Click to update the scene graph with any changes made to the external USD file specified in the File control. |
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Frame Range |
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1, 1 |
If range size is non-zero then animation is assumed to be contained in the input file data, forcing the graph to re- evaluate on frame changes. If the input file is known to be static then resetting these to 1 , 1 stop this graph updating. |
| Time Remapping | |||
| Offset | time_offset | 0 | Offsets the USD prim animation by this amount |
| Scale | time_scale | 1 | Scales the referenced prim animation by this amount. Values between 0 and 1 speed up the animation and values higher than 1 slow it down. |
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N/A | N/A |
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