GeoRadialWarp

The GeoRadialWarp node warps meshes away from a center point. You can use the Rotation Center control in the Properties to set the location of the warp center or drag the center widget around in the Viewer to set the extent of the warp.

To learn more about the workflow, see Using GeoRadial Warp.

Tip:  GeoRadialWarp's classic 3D system equivalent is the RadialDistort node.

Inputs and Controls

Connection Type

Connection Name

Function

Input

unnamed

The previous stage in the scene you want to affect.

Control (UI)

Knob (Scripting)

Default Value

Function

GeoRadialWarp

Mask

mask_patterns

Default - Injected/ All Meshes

Specifies the mask pattern to match the prim names to affect.

You can use standard glob-style wildcards, such as '*', '?', to create masks or use individual prim names separated by spaces. For example, /GeoCube 1 /GeoCard3 applies the effect to only those prims.

Default - Injected/All Meshes - selects the default prim(s) for the node. The default will be the injected mask prim paths if there is an upstream node with this. Otherwise the default mask for this node type is evaluated.

Last modified - selects whatever the last node modified was.

All Cameras - selects all Cameras in your scene graph.

All Lights - select all lights in your scene graph.

All Meshes - selects all meshes in your scene graph.

Custom - sets a custom selection of prims that exist in your scene graph.

Tip:  You can also use the cog menu, the Viewer picker, or drag and drop paths from the Scene Graph to create masks.

Inject Mask inject_mask off When enabled the mask in this node is injected into the node directly below it if that node has the default path mask set.

Distortion

distortion

0

Sets the amount of distortion. Values below 0 produce a barrel distortion, whereas values above 0 produce a pin-cushion distortion. If you set the value to 0, the geometry is not distorted.

Power Bias

power_bias

4

Sets the magnitude of the distortion. The higher the value, the more distorted the object becomes.

Rotation Center xyz

center

0, 0, 0

Moves the rotation center point of the warp on the xyz axes.

Tip:  You can also move the center point by dragging the widget in the Viewer.

Scale xyz

scale

1, 1, 1

Sets the amount of distortion in the x, y, or z directions.

Preserve Center

preserve_center

on

When enabled, keep the object centered in its original place in 3D space.

When disabled, allow the object to be offset from the origin.