Rendering Gaussian Splats

Use the SplatRender node to render Splats to 2D pixels.

Note:  See Importing Gaussian Splats and Manipulating Gaussian Splats to view earlier steps for working with Splats.

Add a Camera node to the SplatRender’s cam input to render from the camera.

Inside the SplatRender node you can adjust various Motion Blur options. See the Reference Guide page to see all the controls - SplatRender.

Then change the Viewer to 2D to see the result.

Once rendered, you can then easily use the Splat in 2D comp workflows, such as adding 2D elements to merge with the Splats.

For this, you could use a Read to add images and Merge them downstream of SplatRender. For example, you might want to add a 2D background or make other adjustments.