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Connecting Nodes

As discussed, when you add or paste nodes into a script, Nuke automatically generates pipes between the currently selected node and the new nodes. As you build up a script, you’ll need to move these pipes, or run new pipes between nodes. In Nuke, you make such modifications by dragging on the back end of the pipe (the end without the arrowhead).

To Disconnect a Node

Drag the head or tail of the connecting arrow to an empty area of the workspace.

OR

Select the lower node in the tree and press Ctrl+D (Mac users press Cmd+D).

Disconnecting a pipe.

To Reconnect a Node

Drag on the head or tail of the connecting arrow and drop it over the center of the node to which you want to connect.

Reconnecting a pipe.

NOTE:  Nuke distinguishes the dual inputs that may run into a Merge node with the labels A and B. A refers to the foreground element, and B to the background element. Nuke always copies from the A input to the B. This means that if you later decide to disable the node associated with an A input, the data stream keeps flowing because, by default, it uses the B input.

To Duplicate a Connecting Arrow

Shift+drag the connecting arrow on top of the node you want to create a connection to. Nuke duplicates the connecting arrow, leaving the original connection untouched.

To Add a Node Between Two Connected Nodes

Drag the node into the space between the already connected nodes. As you do so you see the link between these two nodes become active. When that happens, simply release the node you are dragging and it automatically wires itself into the network between the two nodes.

To Bend Connecting Arrows

1.   Select the node before the connector you want to bend.
2.   From the Toolbar, select Other > Dot. A dot appears after the selected node, causing a bend in the connector.
3.   Drag the dot as necessary to reposition the bend.

TIP:  You can also add a dot to an existing connection by pressing Ctrl (Cmd on a Mac) and clicking on the yellow dot that appears on the connecting arrow.