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Direct

Direct lights emit parallel light in one direction and appear to illuminate all objects with equal intensity, as if it was coming from a far away source - you can use direct light to simulate sunlight and moonlight, for example. Being at an infinite distance from the objects, direct light has orientation, but no position. To generate accurate shadows from a Direct light, view the scene through the light (using the Viewer's camera dropdown menu, just like a camera) and adjust the Direct light's scale control so that the part of the scene that should cast shadows fits within the view. This ensures that none of the shadow-casting geometry is missed by the depth map.

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