The GeoSelect node allows you to select individual vertices on a 3D geometry object and save and restore your selections.
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The 3D geometry object you want to select vertices on, for example, a Sphere or a Cube node. If you want to manipulate several objects together, you can also connect a MergeGeo node here. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
GeoSelect Tab |
|||
display |
display |
unchanged |
Adjusts the display characteristics of the 3D object. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the 3D geometry object. • wireframe - displays only the outlines of the object’s geometry. • solid - displays all geometry with a solid color. • solid +wireframe - displays the geometry as solid color with the object’s geometry outlines. • textured - displays only the surface texture. • textured +wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the object's display mode. The Viewer can override this setting. |
selectable |
selectable |
enabled |
When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed. |
render |
render_mode |
unchanged |
Sets how the object will render. This control is independent from the display selection, but has the same settings. |
save selection |
save_selection |
N/A |
Saves your selection into the GeoSelect node. |
restore selection |
restore_selection |
N/A |
Restores last saved selection. |