Allows you to merge two images using TCL expressions. The syntax is the same as for the Color > Math > Expression node, except that you need to precede channel references with either A or B to indicate the input. For example, to reference the red, green, blue, and alpha channels of input A, you should use Ar, Ag, Ab, and Aa. Similarly, to reference these channels in input B, use Br, Bg, Bb, and Ba.
To reference pixels in other layers, use INPUTlayer.channel, for example Bmatte.garbage. If you don’t specify a layer, Nuke assumes the channel is in the current layer, for example Bgarbage.
For more information on the syntax for TCL expressions, see the Expressions chapter in the Nuke User Guide or select Help > Documentation > Knob Math Expressions in Nuke.
Connection Type |
Connection Name |
Function |
Input |
A |
The image sequence to merge with input B. |
B |
The image sequence to merge with input A. |
|
mask |
An optional image to use as a mask. By default, the merge is limited to the non-black areas of the mask. At first, the mask input appears as triangle on the right side of the node, but when you drag it, it turns into an arrow labeled mask. If you cannot see the mask input, ensure that the mask control isn’t disabled or set to none. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
MergeExpression |
|||
[variable name field] |
temp_name0 |
N/A |
If you need to use a long expression in several fields, you can use this row for assigning the expression temporarily to a variable. Enter the variable name here, and the expression on the right of the = sign. You can then use the variable to represent the expression in the = fields next to the channels. |
= |
temp_expr0 |
N/A |
If you need to use a long expression in several fields, you can use this row for assigning the expression temporarily to a variable. Enter the variable name on the left side of the = sign, and the expression in this field. You can then use the variable to represent the expression in the = fields next to the channels. |
[variable name field] |
temp_name1 |
N/A |
If you need to use a long expression in several fields, you can use this row for assigning the expression temporarily to a variable. Enter the variable name here, and the expression on the right of the = sign. You can then use the variable to represent the expression in the = fields next to the channels. |
= |
temp_expr1 |
N/A |
If you need to use a long expression in several fields, you can use this row for assigning the expression temporarily to a variable. Enter the variable name on the left side of the = sign, and the expression in this field. You can then use the variable to represent the expression in the = fields next to the channels. |
[variable name field] |
temp_name2 |
N/A |
If you need to use a long expression in several fields, you can use this row for assigning the expression temporarily to a variable. Enter the variable name here, and the expression on the right of the = sign. You can then use the variable to represent the expression in the = fields next to the channels. |
= |
temp_expr2 |
N/A |
If you need to use a long expression in several fields, you can use this row for assigning the expression temporarily to a variable. Enter the variable name on the left side of the = sign, and the expression in this field. You can then use the variable to represent the expression in the = fields next to the channels. |
[variable name field] |
temp_name3 |
N/A |
If you need to use a long expression in several fields, you can use this row for assigning the expression temporarily to a variable. Enter the variable name here, and the expression on the right of the = sign. You can then use the variable to represent the expression in the = fields next to the channels. |
= |
temp_expr3 |
N/A |
If you need to use a long expression in several fields, you can use this row for assigning the expression temporarily to a variable. Enter the variable name on the left side of the = sign, and the expression in this field. You can then use the variable to represent the expression in the = fields next to the channels. |
channels |
channel0 |
red |
The channel(s) to which you want to apply the expression in the below = field. You can use the checkboxes on the right to select individual channels. |
= |
expr0 |
N/A |
The expression to apply to the above channels. You need to precede channel references with either A or B to indicate the input. For example, to reference the red, green, blue, and alpha channels of input A, you should use Ar, Ag, Ab, and Aa. Similarly, to reference these channels in input B, use Br, Bg, Bb, and Ba. To reference pixels in other layers, use INPUTlayer.channel, for example Bmatte.garbage. If you don’t specify a layer, Nuke assumes the channel is in the current layer, for example Bgarbage. |
channels |
channel1 |
green |
The channel(s) to which you want to apply the expression in the below = field. You can use the checkboxes on the right to select individual channels. |
= |
expr1 |
N/A |
The expression to apply to the above channels. You need to precede channel references with either A or B to indicate the input. For example, to reference the red, green, blue, and alpha channels of input A, you should use Ar, Ag, Ab, and Aa. Similarly, to reference these channels in input B, use Br, Bg, Bb, and Ba. To reference pixels in other layers, use INPUTlayer.channel, for example Bmatte.garbage. If you don’t specify a layer, Nuke assumes the channel is in the current layer, for example Bgarbage. |
channels |
channel2 |
blue |
The channel(s) to which you want to apply the expression in the below = field. You can use the checkboxes on the right to select individual channels. |
= |
expr2 |
N/A |
The expression to apply to the above channels. You need to precede channel references with either A or B to indicate the input. For example, to reference the red, green, blue, and alpha channels of input A, you should use Ar, Ag, Ab, and Aa. Similarly, to reference these channels in input B, use Br, Bg, Bb, and Ba. To reference pixels in other layers, use INPUTlayer.channel, for example Bmatte.garbage. If you don’t specify a layer, Nuke assumes the channel is in the current layer, for example Bgarbage. |
channels |
channel3 |
alpha |
The channel(s) to which you want to apply the expression in the below = field. You can use the checkboxes on the right to select individual channels. |
= |
expr3 |
N/A |
The expression to apply to the above channels. You need to precede channel references with either A or B to indicate the input. For example, to reference the red, green, blue, and alpha channels of input A, you should use Ar, Ag, Ab, and Aa. Similarly, to reference these channels in input B, use Br, Bg, Bb, and Ba. To reference pixels in other layers, use INPUTlayer.channel, for example Bmatte.garbage. If you don’t specify a layer, Nuke assumes the channel is in the current layer, for example Bgarbage. |
mask |
N/A |
disabled |
Enables the associated mask channel to the right. Disabling this checkbox is the same as setting the channel to none. |
maskChannelInput |
none |
The channel to use as a mask. By default, the merge is limited to the non-black areas of this channel. |
|
inject |
inject |
disabled |
Copies the mask input to the predefined mask.a channel. Injecting the mask allows you to use the same mask further downstream. |
invert |
invert_mask |
disabled |
Inverts the use of the mask channel, so that the merge is limited to the non-white areas of the mask. |
fringe |
fringe |
disabled |
Blurs the edges of the mask. |
(un)premult by |
N/A |
disabled |
Enables the associated channel to the right. Disabling this checkbox is the same as setting the channel to none. |
unpremult |
none |
The image is divided by this channel before being processed, and multiplied again afterwards. If you are using premultiplied input images, you may want to check (un)premult by and select rgba.alpha here. This will simulate doing the merge before the premultiplication was done. If you are using unpremultiplied input images, you should leave this set to none. |
|
invert |
invert_unpremult |
disabled |
Inverts the use of the (un)premultiply channel. |
mix |
mix |
1 |
Dissolves between the original image at 0 and the full effect at 1. |