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User Guide

About This User Guide

This guide provides you with information on specific workflows in Nuke or NukeX. You can dip in and out of this section depending on what you’re interested in.

Throughout the User Guide, we assume you have a basic knowledge of computer graphics and digital compositing theory, as well as proficiency with the operating system for which Nuke is installed.

NOTE:  For the most up-to-date information, please see the Nuke product page and the latest Nuke user guide on our web site at www.thefoundry.co.uk.

 

Nuke

Reformatting Elements

Channels

Merging Images

Keying with Primatte

Keying with Keylight

Keying with Ultimatte

Using RotoPaint

Tracking and Stabilizing

Transforming Elements

Warping Images

Temporal Operations

Working with Color

Filtering and Spatial Effects

Creating Effects

Analyzing and Matching Clips

3D Compositing

Stereoscopic Projects

Deep Compositing

Working with File Metadata

Audio in Nuke

Previews and Rendering

Organizing Scripts

Customizing the Interface

Configuring Nuke

Expressions

The Script Editor and Python

NukeX

Removing Noise with Denoise

Retiming and Motion Blur

Working with Lens Distortion

Tracking with PlanarTracker

Camera Tracking

Using MatchGrade

Generating Depth Maps

Creating Dense Point Clouds

Using ModelBuilder

Creating 3D Particles

Using PrmanRender

Using F_DeFlicker2

Using F_ReGrain

Using F_WireRemoval

Global Motion Estimation

Using F_Align

Using F_RigRemoval

Using F_Steadiness

Using the BlinkScript Node