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Adding Texture to the PoissonMesh
You can add texture to your point cloud mesh using the Project3D and ApplyMaterial nodes. Do the following:
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Connect your texture node to the Project3D node. |
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Then connect the Project3D node to the mat input of the ApplyMaterial. |
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Connect the other input of the ApplyMaterial node into the PoissonMesh node. The mesh is now textured with your texture. |
TIP: You can export both your point cloud and the mesh as FBX objects to other applications, but don’t forget to export the Camera node too. For more information about exporting FBX files, see Exporting Geometry, Cameras, Lights, Axes, or Point Clouds .