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Refining the Solve

Having added your locators and created a solve using the locator point movement info, you can now refine the solve before creating a Camera node.

1.   You can pick and choose which aspects you’d like to adjust in your solve. You can select one or a combination of the following. Check:

Focal Length - to refine the focal length information of the camera.

Position - to adjust the position information of the camera.

Rotation - to adjust the rotation of the camera.

2.   You can either adjust your solve in the Viewer first and then click Refine Output to apply your changes, or check Live Refinement to update the solve as you’re adjusting it in the Viewer.
3.   Adjust the solve by fine-tuning your locator points in the Viewer.
4.   Check the Link output box if you want to create a link between ProjectionSolver and the Camera and Card nodes it creates. If the nodes are linked, changing values in one also changes them in the other. If you leave the Link output box unchecked, the Camera and Card nodes are left unlinked, and you can copy and use them in another script.
5.   When you’re happy with your adjustments, click Create Camera.

ProjectionSolver creates a Camera node.

6.   You can go on to creating cards and adjusting the camera created by ProjectionSolver on the Output tab. In most cases you won’t need to touch the controls on the Output tab however. For more information about these controls, see Adjusting the Virtual Camera.

TIP:  If you have a nodal camera sequence, the camera position should be fixed. You can enforce this by setting a constant output position. The camera rotation can then be refined by selecting the Rotation option and RefineOutput to get the best solve for the fixed position.