Compositing Using Nokia OZO Data

CaraVR's Nokia OZO toolset allows you to quickly extract depth information from OZO metadata to construct point clouds for use with depth-dependent workflows. The depth data is particularly useful for positioning 3D elements accurately and then rendering into 2D through RayRender.

To set up the toolset:

1.   Navigate to CaraVR > Toolsets > Nokia_OZO_Depth_To_Points.

The preset node tree is added to the Node Graph.

2.   Nuke prompts you to create left and right views, if they don't exist in your script.
3.   Connect the source images to the Image Inputs and the depth information to the Depth Input.

Note:  Ensure that the Depth Input Read colorspace is set to linear.

4.   Connect a Viewer to the depth Read node to view depth data. Darker areas are closer to the rig and brighter areas are farther away.

In the example, the trees to the left of the image are in the background and the bear in the center is in the foreground.

5.   Attach a Viewer to the RayRender node to view the scene.

The depth data and camera data are processed by a BlinkScript kernel, converted to a point cloud, and then passed into RayRender.

The default toolset adds a cube to the scene, using the injected data to position it accurately. You can swap out the example geometry to test other objects within the scene.

6.   You can also examine the scene in the 3D Viewer by pressing Tab. Navigate around the 360° scene using the standard Nuke navigation controls: Ctrl/Cmd to rotate the camera and Alt to pan.

 

7.   Adjust the values in the Settings node to control the point cloud's appearance:

Cutoff - the depth in meters beyond which points are omitted from the point cloud. Reducing the value removes points farther from the rig.

Dilate - points near the edges of the cut off depth can create artifacts. The Dilate control adjusts the alpha mask at the edges to help reduce these artifacts.