Nuke Documentation

FEATURED ARTICLES

What's New in Nuke 11.2

Explore what's been added to the latest versions of Nuke, NukeX, and Nuke Studio.

Meet the Product Family

An introduction to the different products and modes of Nuke and links to some key concepts you should know before using Nuke products.

Tracking and Stabilizing

Nuke's 2D Tracker allows you to extract animation data from the position, rotation, and size of a pattern. You can then apply the data directly to transform or match-move another element.

Nuke Studio's Timeline

Nuke Studio's timeline is designed to provide shot management, conform, playback, and export capabilities for people creating visual effects.
Nuke Studio's timeline editing tools allow you to manipulate your shots directly in the timeline, in single- or multi-view projects, using a series of modal editorial tools that complement the Multi Tool.

Supported File Formats

A handy list of the file formats Nuke can read and write, including supported codecs and notes on use. The list includes video and audio formats.

Nuke Tutorials

FEATURED ARTICLES

Compositing Viewer Basics

Learn the basics of how to use Nuke's compositing Viewer in both 2D and 3D. Nuke's Viewer node displays the render output of any connected process nodes in the Viewer panel and does not edit any data.

Soft Effects in Nuke Studio

A soft effect is a real-time effect added to Nuke Studio's timeline, processed on GPU instead of CPU.

Tracking Stills in Nuke's CameraTracker

Find out how you can camera track from still photographs with the Stills Mode in Nuke's Cameratracker.

Conforming & Comp Creation

These tutorials run through conforming sequences and creating comps from scratch in Nuke Studio. Conforming brings your media online, allowing you to create Comps to work on scripts in-situ.

Node Order in Nuke

Using a node-based compositor for the first time can be confusing; which order do the nodes go in? Here's a 3-part rundown of how to get started with a basic composite.

Nuke Developers

FEATURED ARTICLES

Getting Started with Nuke's Python API

This guide aims to make you familiar with using the Python API in Nuke's compositing environment, including practical examples.

Getting Started with Hiero's Python API

Similar to the Nuke API guide, the aim is to make you familiar with using the Python API in Nuke Studio and Hiero.

Python Reference Guide

A useful reference guide to all the modules and classes in Nuke, Nuke Studio, and Hiero.

Blink Kernel Basics

A gentle introduction to writing kernels within Nuke's Blink framework, including a simple example that takes a single image as input, inverts the colors in it, multiplies them by a value, and then writes them to an output image.