GeoTrilinearWarp
The GeoTrilinearWarp node warps meshes by moving the corners of its bounding box separately to create the warp.
Tip: GeoTrilinearWarp's classic 3D system equivalent is the Trilinear node.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The previous stage in the scene you want to affect. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
GeoTrilinearWarp |
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Mask |
mask_patterns |
All Meshes |
Specifies the mask pattern to match the prim names to affect. The default mask, All Meshes, defaults to select the top most level of meshes in your scene graph. You can use standard glob-style variables, such as /*, to create masks or use individual prim names separated by spaces. For example, /GeoCube 1 /GeoCard3 applies the effect to only those prims. All roots - select the top level Xform(s) in your scene. Last modified - selects whatever the last node modified was. All Cameras - selects all Cameras in your scene graph. All Lights - select all lights in your scene graph. All Meshes - selects all meshes in your scene graph. Custom - sets a custom selection of prims that exist in your scene graph. Tip: You can also use the cog menu, the Viewer picker, or drag and drop paths from the Scene Graph to create masks. |
Reset Shape To Input |
reset_shape |
N/A |
Cancels your changes and resets the input to its original shape. |
Copy |
copy_shape |
N/A |
Copies the current positions of the bounding box corners (p0-p7) into a temporary buffer. |
Paste |
paste_shape |
N/A |
Pastes previously copied positions of the bounding box corners (p0-p7). |
Set Key |
set_key_shape |
N/A |
Sets keys for the positions of all the bounding box corners (p0-p7) on the current frame. This is the same as selecting Set key from the animation menu next to each of the controls. |
Delete Key |
delete_key_shape |
N/A |
Deletes the keys on the positions of all the bounding box corners (p0-p7) on the current frame. |
Delete Anim |
del_anim_shape |
N/A |
Deletes the keys on the positions of all the bounding box corners (p0-p7) on all frames. |
P0 xyz |
p0 |
-0.5, -0.5, -0.5 |
Sets the x, y, and z coordinates for the p0 corner of the bounding box. You can also adjust these by dragging the corresponding vertex in the Viewer. |
P1 xyz | p1 |
-0.5, 0.5, -0.5 |
Sets the x, y, and z coordinates for the p1 corner of the bounding box. You can also adjust these by dragging the corresponding vertex in the Viewer. |
P2 xyz | p2 |
0.5, 0.5, 0.5 |
Sets the x, y, and z coordinates for the p2 corner of the bounding box. You can also adjust these by dragging the corresponding vertex in the Viewer. |
P3 xyz | p3 |
0.5, -0.5, -0.5 |
Sets the x, y, and z coordinates for the p3 corner of the bounding box. You can also adjust these by dragging the corresponding vertex in the Viewer. |
P4 xyz | p4 |
-0.5, -0.5, 0.5 |
Sets the x, y, and z coordinates for the p4 corner of the bounding box. You can also adjust these by dragging the corresponding vertex in the Viewer. |
P5 xyz | p5 |
-0.5, 0.5, 0.5 |
Sets the x, y, and z coordinates for the p5 corner of the bounding box. You can also adjust these by dragging the corresponding vertex in the Viewer. |
P6 xyz | p6 |
0.5, 0.5, 0.5 |
Sets the x, y, and z coordinates for the p6 corner of the bounding box. You can also adjust these by dragging the corresponding vertex in the Viewer. |
P7 xyz | p7 |
0.5, -0.5, 0.5 |
Sets the x, y, and z coordinates for the p7 corner of the bounding box. You can also adjust these by dragging the corresponding vertex in the Viewer. |
Source Box Tab |
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Use Incoming Bounding Box |
src_use_bbox |
on |
By default, the node warps the bounding box of the input object. If you'd rather warp a custom bounding box, uncheck this and use the controls below to define the custom box. |
Reset Source Box To Input |
reset_src_shape |
N/A |
When Use Incoming Bounding Box is disabled, cancels any changes you've made to the custom bounding box and resets it to the original settings taken from the input. |
Box |
src_color |
red |
When Use Incoming Bounding Box is disabled, sets the color of the custom bounding box in the 3D Viewer. |
Source 0 xyz |
src0 |
-0.5, -0.5, -0.5 |
When Use Incoming Bounding Box is disabled, sets the x, y, and z coordinates for one of the two custom bounding box corners you can adjust. |
Source 1 xyz |
src1 |
0.5, 0.5, 0.5 |
When Use Incoming Bounding Box is disabled, sets the x, y, and z coordinates for one of the two custom bounding box corners you can adjust. |