DD::Image::ViewerContext Class Reference

List of all members.

Classes

struct  ViewerWindowFormatContext

Public Member Functions

const Vector3pos () const
const Vector3dPos () const
const Vector3mousePosInHandleSpace () const
float x () const
 Position of mouse in OpenGL.
float y () const
 Position of mouse in OpenGL.
float z () const
 Position of mouse in OpenGL.
DD::Image::ViewerEvent event () const
void event (const DD::Image::ViewerEvent newEvent)
bool draw_solid ()
bool draw_transparent ()
bool draw_hidden_solid ()
bool draw_lines ()
bool draw_hidden_lines ()
bool draw_knobs ()
bool draw_unpickable_lines ()
bool draw_unpickable_hidden_lines ()
bool hit_detect ()
bool lighting ()
void menu (Menu *menu)
bool nudgeXY (double &x, double &y, double amount=1.0)
bool nudgeTransform (double &x, double &y, double amount=1.0, double *rotate=NULL, double *scale=NULL)
bool nudgeXYZ (double &, double &, double &, double amount=1.0)
int what_to_draw () const
void what_to_draw (int n)
void add_draw_handle (DrawHandleCallbackFunc cb, void *, Node *, DrawHandleTypeMask drawHandleType=eDrawHandleNodeSelection)
void addDrawableGeo (GeoInfo *geo, Node *node)
DrawableGeo * findDrawableGeo (unsigned int pickID)
const std::vector< DrawableGeo > & getDrawableGeoList () const
ViewerMode viewer_mode () const
 The mode of the viewer. 0 for 2D, non-zero for various 3D modes.
int transform_mode () const
void transform_mode (int v)
Display3DMode display3d (Display3DMode mydisplay3d) const
 How to draw objects:
unsigned node_color () const
unsigned fg_color () const
unsigned bg_color () const
unsigned selected_color () const
unsigned focused_color () const
void set_node_color (unsigned col)
void set_selected_color (unsigned col)
void set_focused_color (unsigned col)
float handleSize () const
float handlePickSize () const
float lineWidth () const
const Matrix4model_matrix () const
const Matrix4proj_matrix () const
const Matrix4cam_matrix () const
const Vector4camera_pos () const
float zoom () const
float zoom (float x, float y, float z=0) const
float icon_size () const
float icon_size (float x, float y, float z=0) const
const Boxviewport () const
const BoxvisibleViewportArea () const
const BoxclipArea () const
Box clipAreaFormatSpace () const
void getScreenBoundingBox (const std::vector< DD::Image::Vector3 > &points, DD::Image::Box &bboxOut) const
Box viewAreaFromScreenToRender (const Box &area) const
AxisOpcamera () const
bool locked () const
bool unlocked () const
bool interactive () const
int pixmap_size_hint_w () const
int pixmap_size_hint_h () const
void pixmap_size_hint (int w, int h)
bool non_default_texture_matrix () const
bool non_default_texture_matrix (bool v)
void center_viewer (float x, float y)
bool draw_is_expensive () const
void set_draw_is_expensive (bool expensive)
ViewerConnected connected () const
 Flags about what is between this & viewer.
bool reallyConnected () const
void connected (ViewerConnected v, bool reallyConnected=true)
void expand_bbox (bool active, const Box3 &)
void expand_bbox (bool active, float x, float y, float r, float t)
void expand_bbox (bool active, float x, float y, float z=0)
Box3bbox ()
Box3active_bbox ()
bool addCamera (AxisOp *newCamera)
bool addLight (LightOp *newLight)
const std::vector< AxisOp * > & cameras () const
const std::vector< LightOp * > & lights () const
bool renderInProgress () const
bool playbackInProgress () const
void setPlaybackInProgress (bool inProgress)
bool draw_animation_path ()
bool draw_animation_path_done ()
void draw_animation_path_done (bool done)
void accept_drop (bool accept)
bool accept_drop ()
const float * getZBuffer () const
RegularGridbuildGrid ()
Hash getDrawableGeometryHash () const
Box selection () const
SelectionMode3D getSelectionMode3D () const
Select3DAction getSelectionAction () const
bool getOcclusionTest () const
void setSelection (const Box &newSelection)
void setSelectionMode3D (SelectionMode3D mode)
void setSelectionAction (Select3DAction action)
void setOcclusionTest (bool enabled)
virtual float gamma () const
virtual float gain () const
void setMenuFirstCall (bool menuFirstCall)
bool menuFirstCall () const
Menumenu () const
bool glHandlesCached () const
void glHandlesCached (const bool glHandlesCached)
ViewerWindowFormatContextviewerWindowFormatContext ()
bool isPerspectiveRender () const

Static Public Member Functions

static int mouse_x ()
static int mouse_y ()
static int wheel_dx ()
static int wheel_dy ()
static float pressure ()
static int clicks ()
static void clicks (int i)
static bool is_click ()
static void clear_is_click ()
static unsigned button ()
static bool state (unsigned v)
static unsigned state ()
static unsigned key ()
static const char * key_text ()
static unsigned key_text_length ()
static int pointer_type ()
static bool auto_repeat ()
static void getViewerWindowPanZoom (const ViewerWindowFormatContext &formatCtx, float &panx, float &pany, float &zoomx, float &zoomy)
static DD::Image::Vector2 convertFromViewerToFormat (const ViewerWindowFormatContext &formatCtx, const DD::Image::Vector2 &pos)

Public Attributes

Matrix4 modelmatrix

Static Public Attributes

static bool(* is_down )(unsigned key)

Protected Member Functions

void saveZBuffer ()
unsigned int getGeometryComponentLength (GeoInfo *geo)
void recalculateGeometryOffsets ()
void setRenderInProgress (bool inProgress)
ViewerContextoperator= (const ViewerContext &)
 noncopy and nonassign
 ViewerContext (const ViewerContext &)

Protected Attributes

ViewerMode viewer_mode_
ViewerConnected connected_
bool _reallyConnected
bool _renderInProgress
bool _playbackInProgress
Display3DMode display3d_
int what_to_draw_
DD::Image::ViewerEvent event_
Vector3 pos_
Vector3 posDeltaSinceLast_
Vector3 mousePosInHandleSpace_
unsigned node_color_
unsigned fg_color_
unsigned bg_color_
unsigned selected_color_
unsigned focused_color_
float icon_size_base
float icon_size_power
float handleSize_
float handlePickSize_
float lineWidth_
Box viewport_
 see viewport() for more information
float center_x
float center_y
float reserve2
float reserve3
Box visibleViewportArea_
Box _clipArea
 see clipArea() for more information
int pixmap_size_hint_w_
int pixmap_size_hint_h_
bool ndtm
bool center_called
std::vector< Draw_Handle_Callbackdraw_handle_list
std::vector< DrawableGeo > drawableGeoList
RegularGrid_grid
Hash _gridHash
Box3 bbox_
 build_handles sets this to bounding box of everything
Box3 active_bbox_
 build_handles sets this to bounding box of active things
std::vector< AxisOp * > _cameras
std::vector< LightOp * > _lights
AxisOpcamera_
CameraLockMode _camera_lockmode
int transform_mode_
Matrix4 projmatrix
Matrix4 cameramatrix
Vector4 _cameraPos
 The current camera location in world coordinates.
bool my_draw_animation_path
bool my_draw_animation_path_done
bool _accept_drop
Menu_menu
Hash _geometryListHash
bool _glHandlesCached

Static Protected Attributes

static int * mouse_x_
static int * mouse_y_
static int * wheel_dx_
static int * wheel_dy_
static float * pressure_
static unsigned * state_
static int * clicks_
static unsigned * is_click_
static unsigned * key_
static unsigned * length_
static const char ** text_
static bool * auto_repeat_
static int * pointer_type_

Friends

class ::Viewer_Window
class ::SelectionManager
struct ::KnobSelectionRecord

Related Functions

(Note that these are not member functions.)
enum  Display3DMode {
  DISPLAY_OFF, DISPLAY_WIREFRAME, DISPLAY_SOLID, DISPLAY_SOLID_LINES,
  DISPLAY_TEXTURED, DISPLAY_TEXTURED_LINES, DISPLAY_UNCHANGED
}
enum  ViewerConnected { NOT_CONNECTED, CONNECTED, SHOW_OBJECT, SHOW_PUSHED_OBJECT }
enum  ViewerMode {
  VIEWER_2D, VIEWER_PERSP, VIEWER_RSIDE, VIEWER_LSIDE,
  VIEWER_TOP, VIEWER_BOTTOM, VIEWER_FRONT, VIEWER_BACK,
  VIEWER_MODE_COUNT
}
enum  ViewerEvent {
  NO_EVENT, DRAW_OPAQUE, DRAW_TRANSPARENT, DRAW_STIPPLED,
  DRAW_SHADOW, DRAW_LINES, MOVE, PUSH,
  DRAG, RELEASE, KEY, KEYUP,
  DROP, DROP_CHECK, ENTER_VIEWER, EXIT_VIEWER,
  CURSOR, HOVER_ENTER, HOVER_MOVE, HOVER_LEAVE,
  DRAG_SELECT, DRAG_SELECT_FINISHED, FIRST_MENU
}
enum  CameraLockMode { CAMERA_LOCKMODE_UNLOCKED, CAMERA_LOCKMODE_LOCKED, CAMERA_LOCKMODE_INTERACTIVE, CAMERA_LOCKMODE_COUNT }
enum  {
  SHOW_POINT_HANDLES, SHOW_POINT_NUM, SHOW_POINT_INFO, SHOW_POINT_UVS,
  SHOW_POINT_NORMALS, SHOW_VERTEX_NUM, SHOW_VERTEX_UVS, SHOW_VERTEX_NORMALS,
  SHOW_PRIMITIVE_NUM, SHOW_PRIMITIVE_NORMAL, SHOW_BBOX, SHOW_TRANSPARENCY,
  SHOW_LIGHTING, SHOW_WIREFRAME_IF_NOT_PANEL_VISIBLE
}
enum  {
  LeftButton, MiddleButton, RightButton, SpaceKey,
  BackSpaceKey, TabKey, ClearKey, ReturnKey,
  PauseKey, ScrollLockKey, EscapeKey, HomeKey,
  LeftKey, UpKey, RightKey, DownKey,
  PageUpKey, PageDownKey, EndKey, PrintKey,
  InsertKey, MenuKey, HelpKey, NumLockKey,
  KeypadEnter, F0Key, F1Key, F2Key,
  F3Key, F4Key, F5Key, F6Key,
  F7Key, F8Key, F9Key, F10Key,
  F11Key, F12Key, LastFunctionKey, LeftShiftKey,
  RightShiftKey, LeftControlKey, RightControlKey, CapsLockKey,
  LeftMetaKey, RightMetaKey, LeftAltKey, RightAltKey,
  DeleteKey
}
enum  {
  SHIFT, CAPSLOCK, CTRL, ALT,
  KEYPAD, META, COMMAND, OPTION,
  SCROLLLOCK, ALL_MODIFIERS, KEY_MASK
}
enum  { eUnknown, ePen, eCursor, eEraser }
enum  Cursor

Detailed Description

This structure is passed to the Op::build_handles() functions, and also to any callbacks that the build_handles() creates with add_draw_handle().

The data inside of it describes the state of the Nuke viewer and any modifications done by the build_handles() calls by operators between the one being called and the viewer.


Member Function Documentation

const Vector3 & DD::Image::ViewerContext::pos ( ) const [inline]

Returns the coordinate associated with the event (e.g. the mouse pos when clicking on a handle or the pos of the selected handle when a key is pressed) translated into whatever coordinate system was in effect when the current handle was created.

When the event type is PUSH, CURSOR or HOVER_MOVE and the handle type is POSITION this is equal to the handle's location in handle-space. This call only ever operates on one handle at a time.

Similarly when the event type is PUSH, CURSOR or HOVER_MOVE and the handle type is SELECTABLE this is equal to the handle's location for non-batched handles and the absolute (adjusted) mouse location (in handle space) for batched handles.

Otherwise this position, for any other event and for any handle type (with two exceptions; details to follow) is set to be the current (adjusted) mouse location.

const Vector3 & DD::Image::ViewerContext::dPos ( ) const [inline]

Returns the change in coordinate of the mouse since the last event, translated into whatever coordinate system was in effect when the current handle was created.

This will (probably) be (0.0f, 0.0f, 0.0f) on push, and the change is movement since the last move otherwise.

const Vector3 & DD::Image::ViewerContext::mousePosInHandleSpace ( ) const [inline]

Returns the coordinate associated with the event (e.g. the mouse pos when clicking on a handle or the pos of the selected handle when a key is pressed) translated into handle space

double DD::Image::ViewerContext::x ( ) const [inline]

Position of mouse in OpenGL.

Returns the x coordinate of the mouse, translated into whatever coordinate system was in effect when the current handle was created.

double DD::Image::ViewerContext::y ( ) const [inline]

Position of mouse in OpenGL.

Returns the y coordinate of the mouse, translated into whatever coordinate system was in effect when the current handle was created.

double DD::Image::ViewerContext::z ( ) const [inline]

Position of mouse in OpenGL.

Returns the z coordinate of the mouse, translated into whatever coordinate system was in effect when the current handle was created.

int DD::Image::ViewerContext::mouse_x ( ) [inline, static]

Returns the position of the mouse in pixels

int DD::Image::ViewerContext::mouse_y ( ) [inline, static]

Returns the position of the mouse in pixels, 0 is the top of the viewer.

int DD::Image::ViewerContext::wheel_dx ( ) [inline, static]

Returns the number of clicks the wheel moved horizontally.

int DD::Image::ViewerContext::wheel_dy ( ) [inline, static]

Returns the number of clicks the wheel moved vertically.

int DD::Image::ViewerContext::clicks ( ) [inline, static]

Returns 0 on a PUSH event for a single click, 1 for a double click, 2 for triple, etc.

void DD::Image::ViewerContext::clicks ( int  i) [inline, static]

Change the number of clicks, for fooling other knobs into acting different.

bool DD::Image::ViewerContext::is_click ( ) [inline, static]

True if a short enough time has passed since the last PUSH that this should be considered a "click" rather than a "hold". Clicks pop up menus, holds select menu items.

void DD::Image::ViewerContext::clear_is_click ( ) [inline, static]

Turn a click into a hold. If you do this before setting a menu then the click will pick the default item rather than making the menu appear.

int DD::Image::ViewerContext::button ( ) [inline, static]

For PUSH and RELEASE events, returns one of these values:

  • DD::Image::LeftButton (1)
  • DD::Image::MiddleButton (2)
  • DD::Image::RightButton (3) May return higher numbers for mice with more buttons. Returns garbage if the event is not PUSH or RELEASE.

Also see pointer_type() and key().

int DD::Image::ViewerContext::key ( ) [inline, static]

Returns which key the user hit for a KEY event. Letters return lower-case characters like 'x'. Other keys return symbols that are listed in ViewerContext.h.

const char * DD::Image::ViewerContext::key_text ( ) [inline, static]

String produced by this key. Mostly this lets you see the actual letter typed, for instance the X key produces 'x' for key() but "x", "X", or "\x18" depending on the shift and control keys.

int DD::Image::ViewerContext::key_text_length ( ) [inline, static]

Length of string returned by key_text(), so that a key that produces "\0" can be distinguished from a key that produces nothing.

int DD::Image::ViewerContext::pointer_type ( ) [inline, static]

For PUSH and RELEASE events, returns one of these values:

  • DD::Image::eUnknown
  • DD::Image::ePen
  • DD::Image::eCursor (indicating the mouse)
  • DD::Image::eEraser See also button().
int DD::Image::ViewerContext::event ( ) const [inline]

Return the event that caused Knob::draw_handles() or a handle callback to be done. This can be DRAW, DRAW_SHADOW, MOVE, PUSH, DRAG, RELEASE, KEY, KEYUP, WHEEL, or items from menus. See Knob::begin_handle() for more information. It may also be NO_EVENT when after menu() has been called.

bool DD::Image::ViewerContext::draw_solid ( ) [inline]

True if you should draw solid opaque objects

References DD::Image::DRAW_OPAQUE, and DD::Image::MOVE.

Referenced by DD::Image::CameraOp::draw_handle().

bool DD::Image::ViewerContext::draw_transparent ( ) [inline]

True if you should draw objects that may be transparent

References DD::Image::MOVE.

Referenced by DD::Image::Transform::draw_handle().

bool DD::Image::ViewerContext::draw_hidden_solid ( ) [inline]

True if you should draw solid objects that are can be seen behind objects with a stippled pattern.

References DD::Image::MOVE.

bool DD::Image::ViewerContext::draw_lines ( ) [inline]

True if you should draw wireframes and points.

References DD::Image::DRAW_STIPPLED.

Referenced by DD::Image::Transform::draw_handle(), DD::Image::CameraOp::draw_handle(), and DD::Image::AxisOp::draw_handle().

bool DD::Image::ViewerContext::draw_hidden_lines ( ) [inline]

True if you should draw wireframes and points that can be seen behind objects with a stippled pattern.

References DD::Image::DRAW_STIPPLED.

Referenced by DD::Image::CameraOp::draw_handle().

bool DD::Image::ViewerContext::draw_knobs ( ) [inline]
bool DD::Image::ViewerContext::draw_unpickable_lines ( ) [inline]

True if you should draw lines that are not hit-detected.

References DD::Image::DRAW_LINES, and DD::Image::DRAW_STIPPLED.

Referenced by DD::Image::AxisOp::draw_handle().

bool DD::Image::ViewerContext::draw_unpickable_hidden_lines ( ) [inline]

True if you should draw lines that are not hit-detected.

References DD::Image::DRAW_SHADOW, and DD::Image::DRAW_STIPPLED.

bool DD::Image::ViewerContext::hit_detect ( ) [inline]

True if draw is being called for hit detection.

References DD::Image::MOVE.

Referenced by DD::Image::CameraOp::draw_handle().

bool DD::Image::ViewerContext::lighting ( ) [inline]

True if OpenGL lights have been enabled

References DD::Image::SHOW_LIGHTING.

void ViewerContext::menu ( Menu menu)

A Knob handle callback can call this to make a popup menu. This is a little complex in order to allow a single menu item to modify all the selected handles, even if they belong to different knobs.

If event() is PUSH then the menu is popped up and it waits for the user to select an item. You may want to call this only if button() or state() is correct, or change which menu is used depending on the buttons. When this returns event() will have either been changed to NO_EVENT or to one of the event numbers from an item in the menu.

If event() is KEY then if this matches a menu item then the event number is changed to the number from that item. If there is no match then event() is not changed (so you could use the KEY for something else).

If event() is NO_EVENT then an item was picked already from some menu. In this case, if this is the same menu, then the event() is changed to the same value. If this is a different menu then the event() is left at NO_EVENT. This allows different knobs and handles to share the effects of a menu.

bool ViewerContext::nudgeTransform ( double &  x,
double &  y,
double  amount = 1.0,
double *  rotate = NULL,
double *  scale = NULL 
)

Apply the current key state to nudge X and Y values

References DD::Image::KEY.

bool ViewerContext::nudgeXYZ ( double &  x,
double &  y,
double &  z,
double  amount = 1.0 
)

Apply the current key state to nudge X, Y and Z values

References DD::Image::KEY.

void ViewerContext::add_draw_handle ( DrawHandleCallbackFunc  cb,
void *  object,
Node *  node,
DrawHandleTypeMask  drawHandleType = eDrawHandleNodeSelection 
)

Add a callback that will be used to draw something in the viewer. A build_handles() function calls this, the list is then called repeatedly to draw the viewer, and also for hit-detection.

object is an arbitrary pointer that is passed to the callback.

node is a pointer to a Node. This is used to set the colors and also as the node to be selected if the user clicks on any of the graphics drawn by the callback.

type is an indicator of the type of handle we are adding. A geometry handle will always be drawn, regardless of whether which selection mode we're in; a selection handle will only be drawn when we're in the appropriate selection mode; and any other handle will be drawn when we're in node select mode (the Nuke default).

This callback will be called with this exact same ViewerContext. The modelmatrix and connected() settings will be restored to how they are when this was called (actually the modelmatrix is also multiplied by the camera and zoom/pan currently being used by the viewer). The event() will be set to say why it is being called.

References DD::Image::Draw_Handle_Callback::callback, DD::Image::Draw_Handle_Callback::connected, DD::Image::Draw_Handle_Callback::drawHandleType, DD::Image::Draw_Handle_Callback::glCached, DD::Image::Draw_Handle_Callback::matrix, DD::Image::Draw_Handle_Callback::node, DD::Image::Draw_Handle_Callback::object, and DD::Image::Draw_Handle_Callback::reallyConnected.

Referenced by DD::Image::GeoOp::add_draw_geometry(), DD::Image::Knob::add_draw_handle(), DD::Image::Op::add_draw_handle(), and DD::Image::Render::buildGeoInfoHandle().

DrawableGeo * ViewerContext::findDrawableGeo ( unsigned int  pickID)

Does a binary search through the drawables to find the one containing the packedID, if any. The return value will be a valid DrawableGeo pointer if we found anything, or NULL if not.

Runtime is O(log n), where n is the number of drawables.

ViewerMode DD::Image::ViewerContext::viewer_mode ( ) const [inline]

The mode of the viewer. 0 for 2D, non-zero for various 3D modes.

Return which type of viewer this is for.

Referenced by DD::Image::TransformGeo::build_handles(), DD::Image::AxisOp::build_handles(), DD::Image::GeoOp::build_matrix_handles(), and DD::Image::CameraOp::draw_handle().

void DD::Image::ViewerContext::transform_mode ( int  v) [inline]

Some clever nodes can change the mode of their input.

Display3DMode ViewerContext::display3d ( Display3DMode  mydisplay3d) const

How to draw objects:

Return how to draw 3d objects. object_style3d is the setting on this object's control panel. Current version returns the minimum of this and the viewer's style3d setting, and returns wireframe if this node is not connected to the viewer or if the panel is closed and the viewer control to make closed things wireframe is set.

Referenced by DD::Image::Transform::draw_handle(), DD::Image::CameraOp::draw_handle(), DD::Image::AxisOp::draw_handle(), DD::Image::Primitive::draw_solid_vertex(), and DD::Image::Primitive::getDataArray().

unsigned DD::Image::ViewerContext::node_color ( ) const [inline]

Return the color of the current node. This can be used to color things in the viewer to match. The color is 8 bits per channel in the form 0xrrggbbaa. Currently the alpha is ignored.

If event() is DRAW_SHADOW this returns a color to draw shadows.

Referenced by DD::Image::Transform::draw_handle(), DD::Image::LightOp::draw_handle(), DD::Image::ComplexLightOp::draw_handle(), DD::Image::CameraOp::draw_handle(), and DD::Image::AxisOp::draw_handle().

unsigned DD::Image::ViewerContext::fg_color ( ) const [inline]

Return the user-selected foreground color for the viewer. This can be used to draw line segments atop your object. We recommend you use node_color() if your object only consists of lines, however.

If event() is DRAW_SHADOW this returns a color to draw shadows.

Referenced by DD::Image::LightOp::draw_handle(), DD::Image::ComplexLightOp::draw_handle(), DD::Image::CameraOp::draw_handle(), and DD::Image::AxisOp::draw_handle().

unsigned DD::Image::ViewerContext::bg_color ( ) const [inline]

Return the color of the background of the viewer. This can be used to make sure you contrast with it.

float ViewerContext::zoom ( ) const

Same as zoom(0,0,0). If the viewer is not showing perspective the position does not matter, so it is safe to call this.

float ViewerContext::zoom ( float  x,
float  y,
float  z = 0 
) const

Return how big a 1-unit line segment starting at the given xyz will draw in pixels. This can be used for hit detection or to scale things so they draw a given size on the screen.

This depends on the camera position and 2D zoom factor. These are not decided when build_handles() is called on objects. So you cannot call this at that time, instead you must call and use this in draw_handle(). As this function is somewhat slow (it does 3 matrix multiplications) you should call it once and put the result in a local variable.

Warning: returns INFINITY for things at or behind the camera, or nearer than the near plane. This indicates that things are invisible.

References DD::Image::Vector4::divide_w().

float ViewerContext::icon_size ( float  x,
float  y,
float  z = 0 
) const

Return a scale factor to draw things that should be fixed-size on the screen. This takes into account zoom() and the user's preferences for icon size and power factor. The returned value is used as the length of the 3D axis handles and the diameter of the circle in the 2D transform manipulator, scale your icons appropriately to match.

Warning: returns zero (0) for things at or behind the camera, or nearer than the near plane. This indicates that things are invisible.

const Box& DD::Image::ViewerContext::viewport ( ) const [inline]

Returns the BBox xywh of the viewer in pixels, in screen space (i.e. not render/format space). To convert the return values from screen-space to render/format-space call viewareaFromScreenToRender()

Referenced by DD::Image::gl_drawTextTopLeftOrthogonal(), and DD::Image::ViewFrustum::ViewFrustum().

const Box& DD::Image::ViewerContext::visibleViewportArea ( ) const [inline]

Returns the BBox xywh of the visible viewer in pixels, this value is the same as viewport() but smaller as it removes the width/height of . any toolbars. As with viewport() the return value is in screen space (i.e. not render/format space). To convert from screen-space to render/format-space call viewareaFromScreenToRender()

Referenced by DD::Image::gl_drawTextTopLeftOrthogonal().

const Box& DD::Image::ViewerContext::clipArea ( ) const [inline]

Similar to viewport() except this returns the BBox xywh of the area of interest, where interest denotes an area outside of which rendered items can be ignored rather than the full visible area. i.e. will not be considered during some arbritrary calculation. For example during non-PUSH events the return value will be equal to the return value from visibleViewportArea() and during PUSH events it will be whatever region the hit-detect area is interested in (i.e. much smaller). The return value is the screen-space (i.e. not render/format space) BBox xywh of the area of interest. To convert from screen-space to render/format-space call viewAreaFromScreenToRender().

Box ViewerContext::clipAreaFormatSpace ( ) const

Same as the above but converts the clip area into format space

void ViewerContext::getScreenBoundingBox ( const std::vector< DD::Image::Vector3 > &  points,
DD::Image::Box bboxOut 
) const

Get the screen space bounds of a vector of points

References DD::Image::GLProject(), DD::Image::Box::r(), DD::Image::Box::t(), DD::Image::Box::x(), and DD::Image::Box::y().

Box ViewerContext::viewAreaFromScreenToRender ( const Box area) const

Converts a render or viewport area from screen-space for render/format-space, e.g. those returned from viewport(), visibleViewportArea() or renderArea(). Note that this is comparitivly expensive operation.

References DD::Image::Box::r(), DD::Image::Box::t(), DD::Image::Box::x(), and DD::Image::Box::y().

void ViewerContext::expand_bbox ( bool  active,
const Box3 box 
)

build_handles() can call this to indicate the volume that surrounds anything that is being drawn. These are all merged together to produce auto-frame and near/far plane settings in the viewer.

If active is true this indicates that the volume is selected and the "frame" shortcut in the Viewer should show it. If this is not true the volume is only used for setting the near/far planes of the Viewer's OpenGL camera.

References DD::Image::Box3::empty(), and DD::Image::Box3::transform().

Referenced by DD::Image::GeoOp::add_draw_geometry(), and DD::Image::AxisOp::build_handles().

void ViewerContext::expand_bbox ( bool  active,
float  x,
float  y,
float  r,
float  t 
)

Add a flat rectangle in the z=0 plane to the volume that surrounds anything that is being drawn. This is most useful for 2D controls.

void ViewerContext::expand_bbox ( bool  active,
float  x,
float  y,
float  z = 0 
)

Add a point to the volume of things being drawn. Enough slop is added so that the icon_size() surrounding this is visible.

bool ViewerContext::addCamera ( AxisOp newCamera)

build_handles() can call this to set a camera that the user is likely to want to view through. The 'h' key in the viewer will then lock to one of these cameras. AxisOp is a base class common to both Camera and Light, you can put any AxisOp on this list, objects without lens information will use the normal zoom factor of the Viewer.

If there are no other rules, the first camera added takes precedence. Thus a renderer should add the camera before it adds it's input operators.

Returns true if this really is a new camera. Returns false if the camera already exists in the list, possibly from a different operator.

References DD::Image::Op::node_disabled().

Referenced by DD::Image::RenderScene::build_handles().

bool ViewerContext::addLight ( LightOp newLight)

build_handles() can call this to add a light to the OpenGL scene. Returns false if already in scene.

References DD::Image::Op::node_disabled().

void ViewerContext::setSelection ( const Box newSelection)

The width and height of the box you pass in here are expanded by 1 pixel, so that it represents an inclusive range.

Menu* DD::Image::ViewerContext::menu ( ) const [inline]

Return the context menu. May not be valid in all circumstances.


Friends And Related Function Documentation

enum Display3DMode [related]

Value for GeoOp::display3d() and ViewerContext::display3d()

enum ViewerConnected [related]

Values for ViewerContext::connected()

Enumerator:
NOT_CONNECTED 

There is no connection.

CONNECTED 

There is a connection from here to viewer input.

SHOW_OBJECT 

Connected, draw an object.

SHOW_PUSHED_OBJECT 

Connected, draw object if node is pushed()

enum ViewerMode [related]

Value for ViewerContext::viewer_mode()

Enumerator:
VIEWER_2D 

orthographic 2D

VIEWER_PERSP 

perspective 3D

VIEWER_RSIDE 

ortho 3D down -x axis

VIEWER_LSIDE 

ortho 3D down +x axis

VIEWER_TOP 

ortho 3D down -y axis

VIEWER_BOTTOM 

ortho 3D down +y axis

VIEWER_FRONT 

ortho 3D down -z axis

VIEWER_BACK 

ortho 3D down +z axis

enum ViewerEvent [related]

Value for ViewerContext::event().

Enumerator:
NO_EVENT 

only call menu(), otherwise ignore

DRAW_OPAQUE 

solid objects/texture maps

DRAW_TRANSPARENT 

transparent (below alpha threshold) 3D pass

DRAW_STIPPLED 

draw things hidden behind solid objects

DRAW_SHADOW 

shadows under lines in the 2D pass

DRAW_LINES 

lines in 3D, and the entire 2D pass

MOVE 

draw_handles() is being called to find tooltip

PUSH 

user just pushed the mouse down, hit detection. Any handle callback which returns true for this event should also return true for DRAG and RELEASE

DRAG 

user is dragging mouse, region selection hit detection. Any handle callback which returns true for this event should also return true for PUSH and RELEASE

RELEASE 

user released the mouse. Any handle callback which returns true for this event should also return true for PUSH and DRAG

KEY 

user hit a key

KEYUP 

user let go of key

DROP 

user dropped some data in a drag'n'drop operation

DROP_CHECK 

user is dragging data over a handle

ENTER_VIEWER 

the mouse has entered the viewer

EXIT_VIEWER 

the mouse has exited the viewer

CURSOR 

hit-detecting for a handle cursor

HOVER_ENTER 

the hover was entered

HOVER_MOVE 

user is hovering

HOVER_LEAVE 

user has left hovering

DRAG_SELECT 

user is drag-selecting handles

DRAG_SELECT_FINISHED 

drag selection of handles has finished

FIRST_MENU 

recommended start of Menu events

enum CameraLockMode [related]

Value for camera lock mode

anonymous enum [related]

Value for ViewerContext::what_to_draw(). This is a bunch of checkmarks on the viewer. The viewer will implement some of these (such as transparency or lighting) by initializing the OpenGL state, but it may still be useful to check if they are off.

Enumerator:
SHOW_POINT_NORMALS 

draw point normals

SHOW_VERTEX_NUM 

draw vertex normals

SHOW_VERTEX_NORMALS 

draw vertex normals

SHOW_PRIMITIVE_NUM 

draw primitive number

SHOW_PRIMITIVE_NORMAL 

draw primitive normal

SHOW_BBOX 

draw bounding box around things

SHOW_TRANSPARENCY 

transparency checkmark from viewer

SHOW_LIGHTING 

lighting checkmark from viewer

anonymous enum [related]

Values for ViewerContext::key() and ViewerContext::is_down(). Same values as Qt. Use lowercase 'x' or the unshifted symbol for the printing character keys.

anonymous enum [related]

Values for ViewerContext::state(). On the Macintosh, the Command key gives CTRL and the Ctrl key gives META.

anonymous enum [related]

Values for ViewerContext::pointer_type(). Valid for pen types when used with a tablet

enum Cursor [related]

Values for ViewerContext::setCursor().


Member Data Documentation

bool(* ViewerContext::is_down)(unsigned) [static]

Returns true if the key identified by key is currently held down.

In draw_handles this is the current OpenGl model matrix. If you change the OpenGL matrix you should also change this one so that add_handles remembers the correct values. You must restore the OpenGL matrix but you can leave this one changed and the calling code will restore it.

In build_handles whatever value you put in here is remembered for each add_draw_handle(). You can multiply this to change the transform before calling other functions so they get different transforms. You must put the original value back before returning.

Referenced by DD::Image::GeoOp::add_draw_geometry(), DD::Image::TransformGeo::build_handles(), DD::Image::Transform::build_handles(), DD::Image::RenderScene::build_handles(), DD::Image::AxisOp::build_handles(), DD::Image::GeoOp::build_matrix_handles(), DD::Image::LightOp::draw_handle(), DD::Image::ComplexLightOp::draw_handle(), and DD::Image::CameraOp::draw_handle().