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object --+
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??.instance --+
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Matrix3
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| Matrix3 : |
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Inherited from Inherited from |
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__instance_size__ = 56
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__safe_for_unpickling__ = True
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__add__( (Matrix3)arg1, (Matrix3)arg2) -> object :
C++ signature :
_object* __add__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3)
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__div__( (Matrix3)arg1, (float)arg2) -> object :
C++ signature :
_object* __div__(DD::Image::Matrix3 {lvalue},double)
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__eq__( (Matrix3)arg1, (Matrix3)arg2) -> object :
C++ signature :
_object* __eq__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3)
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__getinitargs__( (Matrix3)arg1) -> tuple :
C++ signature :
boost::python::tuple __getinitargs__(DD::Image::Matrix3)
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__getitem__( (Matrix3)arg1, (int)arg2) -> float :
C++ signature :
double __getitem__(DD::Image::Matrix3*,int)
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__iadd__( (object)arg1, (Matrix3)arg2) -> object :
C++ signature :
_object* __iadd__(boost::python::back_reference<DD::Image::Matrix3&>,DD::Image::Matrix3)
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__idiv__( (object)arg1, (float)arg2) -> object :
C++ signature :
_object* __idiv__(boost::python::back_reference<DD::Image::Matrix3&>,double)
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__imul__( (object)arg1, (Matrix3)arg2) -> object :
C++ signature :
_object* __imul__(boost::python::back_reference<DD::Image::Matrix3&>,DD::Image::Matrix3)
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__init__( (object)arg1) -> None :
C++ signature :
void __init__(_object*)
__init__( (object)arg1) -> None :
C++ signature :
void __init__(_object*)
__init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9, (float)arg10) -> None :
C++ signature :
void __init__(_object*,double,double,double,double,double,double,double,double,double)
__init__( (object)arg1, (Matrix3)arg2) -> None :
C++ signature :
void __init__(_object*,DD::Image::Matrix3)
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__isub__( (object)arg1, (Matrix3)arg2) -> object :
C++ signature :
_object* __isub__(boost::python::back_reference<DD::Image::Matrix3&>,DD::Image::Matrix3)
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__len__( (Matrix3)arg1) -> int :
C++ signature :
int __len__(DD::Image::Matrix3*)
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__mul__( (Matrix3)arg1, (float)arg2) -> object :
C++ signature :
_object* __mul__(DD::Image::Matrix3 {lvalue},double)
__mul__( (Matrix3)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __mul__(DD::Image::Matrix3 {lvalue},DD::Image::Vector3)
__mul__( (Matrix3)arg1, (Matrix3)arg2) -> object :
C++ signature :
_object* __mul__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3)
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__ne__( (Matrix3)arg1, (Matrix3)arg2) -> object :
C++ signature :
_object* __ne__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3)
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__pos__( (Matrix3)arg1) -> Matrix3 :
C++ signature :
DD::Image::Matrix3 __pos__(DD::Image::Matrix3*)
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helper for pickle
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__repr__( (Matrix3)arg1) -> str :
C++ signature :
boost::python::str __repr__(DD::Image::Matrix3*)
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__setitem__( (Matrix3)arg1, (int)arg2, (float)arg3) -> None :
C++ signature :
void __setitem__(DD::Image::Matrix3*,int,double)
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__sub__( (Matrix3)arg1, (Matrix3)arg2) -> object :
C++ signature :
_object* __sub__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3)
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__truediv__( (Matrix3)arg1, (float)arg2) -> Matrix3 :
C++ signature :
DD::Image::Matrix3 __truediv__(DD::Image::Matrix3*,float)
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determinant( (Matrix3)arg1) -> float :
C++ signature :
float determinant(DD::Image::Matrix3 {lvalue})
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C++ signature :
DD::Image::Matrix3 identity()
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inverse( (Matrix3)arg1) -> Matrix3 :
C++ signature :
DD::Image::Matrix3 inverse(DD::Image::Matrix3*)
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makeIdentity( (Matrix3)arg1) -> None :
C++ signature :
void makeIdentity(DD::Image::Matrix3 {lvalue})
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rotate( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None :
C++ signature :
void rotate(DD::Image::Matrix3*,float,float,float,float)
rotate( (Matrix3)arg1, (float)arg2, (Vector3)arg3) -> None :
C++ signature :
void rotate(DD::Image::Matrix3*,float,DD::Image::Vector3)
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rotateX( (Matrix3)arg1, (float)arg2) -> None :
C++ signature :
void rotateX(DD::Image::Matrix3 {lvalue},float)
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rotateY( (Matrix3)arg1, (float)arg2) -> None :
C++ signature :
void rotateY(DD::Image::Matrix3 {lvalue},float)
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rotateZ( (Matrix3)arg1, (float)arg2) -> None :
C++ signature :
void rotateZ(DD::Image::Matrix3 {lvalue},float)
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rotation( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None :
C++ signature :
void rotation(DD::Image::Matrix3*,float,float,float,float)
rotation( (Matrix3)arg1, (float)arg2, (Vector3)arg3) -> None :
C++ signature :
void rotation(DD::Image::Matrix3*,float,DD::Image::Vector3)
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rotationX( (Matrix3)arg1, (float)arg2) -> None :
C++ signature :
void rotationX(DD::Image::Matrix3 {lvalue},float)
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rotationY( (Matrix3)arg1, (float)arg2) -> None :
C++ signature :
void rotationY(DD::Image::Matrix3 {lvalue},float)
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rotationZ( (Matrix3)arg1, (float)arg2) -> None :
C++ signature :
void rotationZ(DD::Image::Matrix3 {lvalue},float)
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scale( (Matrix3)arg1, (float)arg2) -> None :
C++ signature :
void scale(DD::Image::Matrix3*,float)
scale( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void scale(DD::Image::Matrix3*,float,float,float)
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scaling( (Matrix3)arg1, (float)arg2) -> None :
C++ signature :
void scaling(DD::Image::Matrix3*,float)
scaling( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void scaling(DD::Image::Matrix3*,float,float,float)
scaling( (Matrix3)arg1, (Vector3)arg2) -> None :
C++ signature :
void scaling(DD::Image::Matrix3*,DD::Image::Vector3)
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set( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9, (float)arg10) -> None :
C++ signature :
void set(DD::Image::Matrix3 {lvalue},float,float,float,float,float,float,float,float,float)
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skew( (Matrix3)arg1, (float)arg2) -> None :
C++ signature :
void skew(DD::Image::Matrix3 {lvalue},float)
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transform( (Matrix3)arg1, (Vector3)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 transform(DD::Image::Matrix3 {lvalue},DD::Image::Vector3)
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| Generated by Epydoc 3.0.1 on Fri Jun 30 18:46:40 2017 | http://epydoc.sourceforge.net |