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object --+
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??.instance --+
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Matrix4
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| Matrix4 : |
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Inherited from Inherited from |
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__instance_size__ = 80
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__safe_for_unpickling__ = True
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__add__( (Matrix4)arg1, (Matrix4)arg2) -> object :
C++ signature :
_object* __add__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)
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__div__( (Matrix4)arg1, (float)arg2) -> object :
C++ signature :
_object* __div__(DD::Image::Matrix4 {lvalue},double)
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__eq__( (Matrix4)arg1, (Matrix4)arg2) -> object :
C++ signature :
_object* __eq__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)
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__getinitargs__( (Matrix4)arg1) -> tuple :
C++ signature :
boost::python::tuple __getinitargs__(DD::Image::Matrix4)
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__getitem__( (Matrix4)arg1, (int)arg2) -> float :
C++ signature :
double __getitem__(DD::Image::Matrix4*,int)
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__iadd__( (object)arg1, (Matrix4)arg2) -> object :
C++ signature :
_object* __iadd__(boost::python::back_reference<DD::Image::Matrix4&>,DD::Image::Matrix4)
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__idiv__( (object)arg1, (float)arg2) -> object :
C++ signature :
_object* __idiv__(boost::python::back_reference<DD::Image::Matrix4&>,double)
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__imul__( (object)arg1, (Matrix4)arg2) -> object :
C++ signature :
_object* __imul__(boost::python::back_reference<DD::Image::Matrix4&>,DD::Image::Matrix4)
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__init__( (object)arg1) -> None :
C++ signature :
void __init__(_object*)
__init__( (object)arg1) -> None :
C++ signature :
void __init__(_object*)
__init__( (object)arg1, (Matrix4)arg2) -> None :
C++ signature :
void __init__(_object*,DD::Image::Matrix4)
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__isub__( (object)arg1, (Matrix4)arg2) -> object :
C++ signature :
_object* __isub__(boost::python::back_reference<DD::Image::Matrix4&>,DD::Image::Matrix4)
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__len__( (Matrix4)arg1) -> int :
C++ signature :
int __len__(DD::Image::Matrix4*)
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__mul__( (Matrix4)arg1, (float)arg2) -> object :
C++ signature :
_object* __mul__(DD::Image::Matrix4 {lvalue},double)
__mul__( (Matrix4)arg1, (Vector4)arg2) -> object :
C++ signature :
_object* __mul__(DD::Image::Matrix4 {lvalue},DD::Image::Vector4)
__mul__( (Matrix4)arg1, (Matrix4)arg2) -> object :
C++ signature :
_object* __mul__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)
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__ne__( (Matrix4)arg1, (Matrix4)arg2) -> object :
C++ signature :
_object* __ne__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)
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__pos__( (Matrix4)arg1) -> Matrix4 :
C++ signature :
DD::Image::Matrix4 __pos__(DD::Image::Matrix4*)
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helper for pickle
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__repr__( (Matrix4)arg1) -> str :
C++ signature :
boost::python::str __repr__(DD::Image::Matrix4*)
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__setitem__( (Matrix4)arg1, (int)arg2, (float)arg3) -> None :
C++ signature :
void __setitem__(DD::Image::Matrix4*,int,double)
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__sub__( (Matrix4)arg1, (Matrix4)arg2) -> object :
C++ signature :
_object* __sub__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)
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__truediv__( (Matrix4)arg1, (float)arg2) -> Matrix4 :
C++ signature :
DD::Image::Matrix4 __truediv__(DD::Image::Matrix4*,float)
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determinant( (Matrix4)arg1) -> float :
C++ signature :
float determinant(DD::Image::Matrix4 {lvalue})
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C++ signature :
DD::Image::Matrix4 identity()
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inverse( (Matrix4)arg1) -> Matrix4 :
C++ signature :
DD::Image::Matrix4 inverse(DD::Image::Matrix4*)
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makeIdentity( (Matrix4)arg1) -> None :
C++ signature :
void makeIdentity(DD::Image::Matrix4 {lvalue})
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mapQuadToUnitSquare( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9) -> None :
C++ signature :
void mapQuadToUnitSquare(DD::Image::Matrix4 {lvalue},float,float,float,float,float,float,float,float)
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mapUnitSquareToQuad( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9) -> None :
C++ signature :
void mapUnitSquareToQuad(DD::Image::Matrix4 {lvalue},float,float,float,float,float,float,float,float)
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ntransform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 ntransform(DD::Image::Matrix4 {lvalue},DD::Image::Vector3)
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projection( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (bool)arg5) -> None :
C++ signature :
void projection(DD::Image::Matrix4 {lvalue},float,float,float,bool)
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rotate( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None :
C++ signature :
void rotate(DD::Image::Matrix4*,float,float,float,float)
rotate( (Matrix4)arg1, (float)arg2, (Vector3)arg3) -> None :
C++ signature :
void rotate(DD::Image::Matrix4*,float,DD::Image::Vector3)
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rotateX( (Matrix4)arg1, (float)arg2) -> None :
C++ signature :
void rotateX(DD::Image::Matrix4 {lvalue},float)
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rotateY( (Matrix4)arg1, (float)arg2) -> None :
C++ signature :
void rotateY(DD::Image::Matrix4 {lvalue},float)
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rotateZ( (Matrix4)arg1, (float)arg2) -> None :
C++ signature :
void rotateZ(DD::Image::Matrix4 {lvalue},float)
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rotation( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None :
C++ signature :
void rotation(DD::Image::Matrix4*,float,float,float,float)
rotation( (Matrix4)arg1, (float)arg2, (Vector3)arg3) -> None :
C++ signature :
void rotation(DD::Image::Matrix4*,float,DD::Image::Vector3)
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rotationOnly( (Matrix4)arg1) -> None :
C++ signature :
void rotationOnly(DD::Image::Matrix4 {lvalue})
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rotationX( (Matrix4)arg1, (float)arg2) -> None :
C++ signature :
void rotationX(DD::Image::Matrix4 {lvalue},float)
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rotationY( (Matrix4)arg1, (float)arg2) -> None :
C++ signature :
void rotationY(DD::Image::Matrix4 {lvalue},float)
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rotationZ( (Matrix4)arg1, (float)arg2) -> None :
C++ signature :
void rotationZ(DD::Image::Matrix4 {lvalue},float)
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rotationsXYZ( (Matrix4)arg1) -> tuple :
C++ signature :
boost::python::tuple rotationsXYZ(DD::Image::Matrix4*)
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rotationsXZY( (Matrix4)arg1) -> tuple :
C++ signature :
boost::python::tuple rotationsXZY(DD::Image::Matrix4*)
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rotationsYXZ( (Matrix4)arg1) -> tuple :
C++ signature :
boost::python::tuple rotationsYXZ(DD::Image::Matrix4*)
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rotationsYZX( (Matrix4)arg1) -> tuple :
C++ signature :
boost::python::tuple rotationsYZX(DD::Image::Matrix4*)
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rotationsZXY( (Matrix4)arg1) -> tuple :
C++ signature :
boost::python::tuple rotationsZXY(DD::Image::Matrix4*)
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rotationsZYX( (Matrix4)arg1) -> tuple :
C++ signature :
boost::python::tuple rotationsZYX(DD::Image::Matrix4*)
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scale( (Matrix4)arg1, (float)arg2) -> None :
C++ signature :
void scale(DD::Image::Matrix4*,float)
scale( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void scale(DD::Image::Matrix4*,float,float,float)
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scaleAndRotationOnly( (Matrix4)arg1) -> None :
C++ signature :
void scaleAndRotationOnly(DD::Image::Matrix4 {lvalue})
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scaleOnly( (Matrix4)arg1) -> None :
C++ signature :
void scaleOnly(DD::Image::Matrix4 {lvalue})
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scaling( (Matrix4)arg1, (float)arg2) -> None :
C++ signature :
void scaling(DD::Image::Matrix4*,float)
scaling( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void scaling(DD::Image::Matrix4*,float,float,float)
scaling( (Matrix4)arg1, (Vector3)arg2) -> None :
C++ signature :
void scaling(DD::Image::Matrix4*,DD::Image::Vector3)
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skew( (Matrix4)arg1, (float)arg2) -> None :
C++ signature :
void skew(DD::Image::Matrix4 {lvalue},float)
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skewXY( (Matrix4)arg1, (float)arg2, (float)arg3) -> None :
C++ signature :
void skewXY(DD::Image::Matrix4 {lvalue},float,float)
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transform( (Matrix4)arg1, (Vector4)arg2) -> Vector4 :
C++ signature :
DD::Image::Vector4 transform(DD::Image::Matrix4*,DD::Image::Vector4)
transform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 transform(DD::Image::Matrix4*,DD::Image::Vector3)
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translate( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void translate(DD::Image::Matrix4*,float,float,float)
translate( (Matrix4)arg1, (Vector3)arg2) -> None :
C++ signature :
void translate(DD::Image::Matrix4*,DD::Image::Vector3)
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translation( (Matrix4)arg1) -> tuple :
C++ signature :
boost::python::tuple translation(DD::Image::Matrix4*)
translation( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void translation(DD::Image::Matrix4*,float,float,float)
translation( (Matrix4)arg1, (Vector3)arg2) -> None :
C++ signature :
void translation(DD::Image::Matrix4*,DD::Image::Vector3)
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translationOnly( (Matrix4)arg1) -> None :
C++ signature :
void translationOnly(DD::Image::Matrix4 {lvalue})
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transpose( (Matrix4)arg1) -> None :
C++ signature :
void transpose(DD::Image::Matrix4 {lvalue})
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vtransform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 vtransform(DD::Image::Matrix4 {lvalue},DD::Image::Vector3)
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xAxis( (Matrix4)arg1) -> Vector3 :
C++ signature :
DD::Image::Vector3 xAxis(DD::Image::Matrix4 {lvalue})
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yAxis( (Matrix4)arg1) -> Vector3 :
C++ signature :
DD::Image::Vector3 yAxis(DD::Image::Matrix4 {lvalue})
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zAxis( (Matrix4)arg1) -> Vector3 :
C++ signature :
DD::Image::Vector3 zAxis(DD::Image::Matrix4 {lvalue})
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| Generated by Epydoc 3.0.1 on Fri Jun 30 18:46:40 2017 | http://epydoc.sourceforge.net |