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object --+
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??.instance --+
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Vector3
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Inherited from Inherited from |
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__instance_size__ = 32
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__safe_for_unpickling__ = True
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__abs__( (Vector3)arg1) -> float :
C++ signature :
float __abs__(DD::Image::Vector3 {lvalue})
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__add__( (Vector3)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __add__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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__div__( (Vector3)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __div__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
__div__( (Vector3)arg1, (float)arg2) -> object :
C++ signature :
_object* __div__(DD::Image::Vector3 {lvalue},double)
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__eq__( (Vector3)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __eq__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
__eq__( (Vector3)arg1, (float)arg2) -> object :
C++ signature :
_object* __eq__(DD::Image::Vector3 {lvalue},double)
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__getinitargs__( (Vector3)arg1) -> tuple :
C++ signature :
boost::python::tuple __getinitargs__(DD::Image::Vector3)
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__getitem__( (Vector3)arg1, (int)arg2) -> float :
C++ signature :
double __getitem__(DD::Image::Vector3*,int)
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__iadd__( (object)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __iadd__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3)
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__idiv__( (object)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __idiv__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3)
__idiv__( (object)arg1, (float)arg2) -> object :
C++ signature :
_object* __idiv__(boost::python::back_reference<DD::Image::Vector3&>,double)
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__imul__( (object)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __imul__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3)
__imul__( (object)arg1, (float)arg2) -> object :
C++ signature :
_object* __imul__(boost::python::back_reference<DD::Image::Vector3&>,double)
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__init__( (object)arg1) -> None :
C++ signature :
void __init__(_object*)
__init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void __init__(_object*,double,double,double)
__init__( (object)arg1, (Vector3)arg2) -> None :
C++ signature :
void __init__(_object*,DD::Image::Vector3)
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__isub__( (object)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __isub__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3)
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__len__( (Vector3)arg1) -> int :
C++ signature :
int __len__(DD::Image::Vector3*)
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__lt__( (Vector3)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __lt__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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__mul__( (Vector3)arg1, (float)arg2) -> object :
C++ signature :
_object* __mul__(DD::Image::Vector3 {lvalue},double)
__mul__( (Vector3)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __mul__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
__mul__( (Vector3)arg1, (float)arg2) -> object :
C++ signature :
_object* __mul__(DD::Image::Vector3 {lvalue},double)
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__ne__( (Vector3)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __ne__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
__ne__( (Vector3)arg1, (float)arg2) -> object :
C++ signature :
_object* __ne__(DD::Image::Vector3 {lvalue},double)
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__neg__( (Vector3)arg1) -> object :
C++ signature :
_object* __neg__(DD::Image::Vector3 {lvalue})
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__pos__( (Vector3)arg1) -> Vector3 :
C++ signature :
DD::Image::Vector3 __pos__(DD::Image::Vector3*)
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helper for pickle
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__repr__( (Vector3)arg1) -> str :
C++ signature :
boost::python::str __repr__(DD::Image::Vector3*)
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__setitem__( (Vector3)arg1, (int)arg2, (float)arg3) -> None :
C++ signature :
void __setitem__(DD::Image::Vector3*,int,double)
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__sub__( (Vector3)arg1, (Vector3)arg2) -> object :
C++ signature :
_object* __sub__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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__truediv__( (Vector3)arg1, (float)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 __truediv__(DD::Image::Vector3*,float)
__truediv__( (Vector3)arg1, (Vector3)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 __truediv__(DD::Image::Vector3*,DD::Image::Vector3*)
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cross( (Vector3)arg1, (Vector3)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 cross(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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distanceBetween( (Vector3)arg1, (Vector3)arg2) -> float :
C++ signature :
float distanceBetween(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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distanceFromPlane( (Vector3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> float :
C++ signature :
float distanceFromPlane(DD::Image::Vector3 {lvalue},float,float,float,float)
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distanceSquared( (Vector3)arg1, (Vector3)arg2) -> float :
C++ signature :
float distanceSquared(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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dot( (Vector3)arg1, (Vector3)arg2) -> float :
C++ signature :
float dot(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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fast_normalize( (Vector3)arg1) -> float :
C++ signature :
float fast_normalize(DD::Image::Vector3 {lvalue})
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length( (Vector3)arg1) -> float :
C++ signature :
float length(DD::Image::Vector3 {lvalue})
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lengthSquared( (Vector3)arg1) -> float :
C++ signature :
float lengthSquared(DD::Image::Vector3 {lvalue})
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maximum( (Vector3)arg1, (Vector3)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 maximum(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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minimum( (Vector3)arg1, (Vector3)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 minimum(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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negate( (Vector3)arg1) -> None :
C++ signature :
void negate(DD::Image::Vector3 {lvalue})
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normalize( (Vector3)arg1) -> float :
C++ signature :
float normalize(DD::Image::Vector3 {lvalue})
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reflect( (Vector3)arg1, (Vector3)arg2) -> Vector3 :
C++ signature :
DD::Image::Vector3 reflect(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
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set( (Vector3)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
C++ signature :
void set(DD::Image::Vector3 {lvalue},float,float,float)
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| Generated by Epydoc 3.0.1 on Fri Jun 30 18:46:40 2017 | http://epydoc.sourceforge.net |