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object --+ | ??.instance --+ | Matrix3
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Matrix3 : |
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Inherited from Inherited from |
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__instance_size__ = 56
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__safe_for_unpickling__ = True
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__add__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : _object* __add__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3) |
__div__( (Matrix3)arg1, (float)arg2) -> object : C++ signature : _object* __div__(DD::Image::Matrix3 {lvalue},double) |
__eq__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : _object* __eq__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3) |
__getinitargs__( (Matrix3)arg1) -> tuple : C++ signature : boost::python::tuple __getinitargs__(DD::Image::Matrix3) |
__getitem__( (Matrix3)arg1, (int)arg2) -> float : C++ signature : double __getitem__(DD::Image::Matrix3*,int) |
__iadd__( (object)arg1, (Matrix3)arg2) -> object : C++ signature : _object* __iadd__(boost::python::back_reference<DD::Image::Matrix3&>,DD::Image::Matrix3) |
__idiv__( (object)arg1, (float)arg2) -> object : C++ signature : _object* __idiv__(boost::python::back_reference<DD::Image::Matrix3&>,double) |
__imul__( (object)arg1, (Matrix3)arg2) -> object : C++ signature : _object* __imul__(boost::python::back_reference<DD::Image::Matrix3&>,DD::Image::Matrix3) |
__init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9, (float)arg10) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double,double,double,double) __init__( (object)arg1, (Matrix3)arg2) -> None : C++ signature : void __init__(_object*,DD::Image::Matrix3)
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__isub__( (object)arg1, (Matrix3)arg2) -> object : C++ signature : _object* __isub__(boost::python::back_reference<DD::Image::Matrix3&>,DD::Image::Matrix3) |
__len__( (Matrix3)arg1) -> int : C++ signature : int __len__(DD::Image::Matrix3*) |
__mul__( (Matrix3)arg1, (float)arg2) -> object : C++ signature : _object* __mul__(DD::Image::Matrix3 {lvalue},double) __mul__( (Matrix3)arg1, (Vector3)arg2) -> object : C++ signature : _object* __mul__(DD::Image::Matrix3 {lvalue},DD::Image::Vector3) __mul__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : _object* __mul__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3) |
__ne__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : _object* __ne__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3) |
__pos__( (Matrix3)arg1) -> Matrix3 : C++ signature : DD::Image::Matrix3 __pos__(DD::Image::Matrix3*) |
helper for pickle
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__repr__( (Matrix3)arg1) -> str : C++ signature : boost::python::str __repr__(DD::Image::Matrix3*)
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__setitem__( (Matrix3)arg1, (int)arg2, (float)arg3) -> None : C++ signature : void __setitem__(DD::Image::Matrix3*,int,double) |
__sub__( (Matrix3)arg1, (Matrix3)arg2) -> object : C++ signature : _object* __sub__(DD::Image::Matrix3 {lvalue},DD::Image::Matrix3) |
__truediv__( (Matrix3)arg1, (float)arg2) -> Matrix3 : C++ signature : DD::Image::Matrix3 __truediv__(DD::Image::Matrix3*,float) |
determinant( (Matrix3)arg1) -> float : C++ signature : float determinant(DD::Image::Matrix3 {lvalue}) |
C++ signature : DD::Image::Matrix3 identity()
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inverse( (Matrix3)arg1) -> Matrix3 : C++ signature : DD::Image::Matrix3 inverse(DD::Image::Matrix3*) |
makeIdentity( (Matrix3)arg1) -> None : C++ signature : void makeIdentity(DD::Image::Matrix3 {lvalue}) |
rotate( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None : C++ signature : void rotate(DD::Image::Matrix3*,float,float,float,float) rotate( (Matrix3)arg1, (float)arg2, (Vector3)arg3) -> None : C++ signature : void rotate(DD::Image::Matrix3*,float,DD::Image::Vector3) |
rotateX( (Matrix3)arg1, (float)arg2) -> None : C++ signature : void rotateX(DD::Image::Matrix3 {lvalue},float) |
rotateY( (Matrix3)arg1, (float)arg2) -> None : C++ signature : void rotateY(DD::Image::Matrix3 {lvalue},float) |
rotateZ( (Matrix3)arg1, (float)arg2) -> None : C++ signature : void rotateZ(DD::Image::Matrix3 {lvalue},float) |
rotation( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None : C++ signature : void rotation(DD::Image::Matrix3*,float,float,float,float) rotation( (Matrix3)arg1, (float)arg2, (Vector3)arg3) -> None : C++ signature : void rotation(DD::Image::Matrix3*,float,DD::Image::Vector3) |
rotationX( (Matrix3)arg1, (float)arg2) -> None : C++ signature : void rotationX(DD::Image::Matrix3 {lvalue},float) |
rotationY( (Matrix3)arg1, (float)arg2) -> None : C++ signature : void rotationY(DD::Image::Matrix3 {lvalue},float) |
rotationZ( (Matrix3)arg1, (float)arg2) -> None : C++ signature : void rotationZ(DD::Image::Matrix3 {lvalue},float) |
scale( (Matrix3)arg1, (float)arg2) -> None : C++ signature : void scale(DD::Image::Matrix3*,float) scale( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void scale(DD::Image::Matrix3*,float,float,float) |
scaling( (Matrix3)arg1, (float)arg2) -> None : C++ signature : void scaling(DD::Image::Matrix3*,float) scaling( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void scaling(DD::Image::Matrix3*,float,float,float) scaling( (Matrix3)arg1, (Vector3)arg2) -> None : C++ signature : void scaling(DD::Image::Matrix3*,DD::Image::Vector3) |
set( (Matrix3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9, (float)arg10) -> None : C++ signature : void set(DD::Image::Matrix3 {lvalue},float,float,float,float,float,float,float,float,float) |
skew( (Matrix3)arg1, (float)arg2) -> None : C++ signature : void skew(DD::Image::Matrix3 {lvalue},float) |
transform( (Matrix3)arg1, (Vector3)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 transform(DD::Image::Matrix3 {lvalue},DD::Image::Vector3) |
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