_nukemath :: Matrix4 :: Class Matrix4
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Class Matrix4

 object --+    
          |    
??.instance --+
              |
             Matrix4

Instance Methods [hide private]
 
__add__(...)
__add__( (Matrix4)arg1, (Matrix4)arg2) -> object :
 
__div__(...)
__div__( (Matrix4)arg1, (float)arg2) -> object :
 
__eq__(...)
__eq__( (Matrix4)arg1, (Matrix4)arg2) -> object :
 
__getinitargs__(...)
__getinitargs__( (Matrix4)arg1) -> tuple :
 
__getitem__(...)
__getitem__( (Matrix4)arg1, (int)arg2) -> float :
 
__iadd__(...)
__iadd__( (object)arg1, (Matrix4)arg2) -> object :
 
__idiv__(...)
__idiv__( (object)arg1, (float)arg2) -> object :
 
__imul__(...)
__imul__( (object)arg1, (Matrix4)arg2) -> object :
 
__init__(...)
__init__( (object)arg1) -> None :
 
__isub__(...)
__isub__( (object)arg1, (Matrix4)arg2) -> object :
 
__len__(...)
__len__( (Matrix4)arg1) -> int :
 
__mul__(...)
__mul__( (Matrix4)arg1, (float)arg2) -> object :
 
__ne__(...)
__ne__( (Matrix4)arg1, (Matrix4)arg2) -> object :
 
__pos__(...)
__pos__( (Matrix4)arg1) -> Matrix4 :
 
__reduce__(...)
helper for pickle
 
__repr__(...)
__repr__( (Matrix4)arg1) -> str :
 
__setitem__(...)
__setitem__( (Matrix4)arg1, (int)arg2, (float)arg3) -> None :
 
__sub__(...)
__sub__( (Matrix4)arg1, (Matrix4)arg2) -> object :
 
__truediv__(...)
__truediv__( (Matrix4)arg1, (float)arg2) -> Matrix4 :
 
determinant(...)
determinant( (Matrix4)arg1) -> float :
Matrix4 :
identity()
C++ signature :...
 
inverse(...)
inverse( (Matrix4)arg1) -> Matrix4 :
 
makeIdentity(...)
makeIdentity( (Matrix4)arg1) -> None :
 
mapQuadToUnitSquare(...)
mapQuadToUnitSquare( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9) -> None :
 
mapUnitSquareToQuad(...)
mapUnitSquareToQuad( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9) -> None :
 
ntransform(...)
ntransform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 :
 
projection(...)
projection( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (bool)arg5) -> None :
 
rotate(...)
rotate( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None :
 
rotateX(...)
rotateX( (Matrix4)arg1, (float)arg2) -> None :
 
rotateY(...)
rotateY( (Matrix4)arg1, (float)arg2) -> None :
 
rotateZ(...)
rotateZ( (Matrix4)arg1, (float)arg2) -> None :
 
rotation(...)
rotation( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None :
 
rotationOnly(...)
rotationOnly( (Matrix4)arg1) -> None :
 
rotationX(...)
rotationX( (Matrix4)arg1, (float)arg2) -> None :
 
rotationY(...)
rotationY( (Matrix4)arg1, (float)arg2) -> None :
 
rotationZ(...)
rotationZ( (Matrix4)arg1, (float)arg2) -> None :
 
rotationsXYZ(...)
rotationsXYZ( (Matrix4)arg1) -> tuple :
 
rotationsXZY(...)
rotationsXZY( (Matrix4)arg1) -> tuple :
 
rotationsYXZ(...)
rotationsYXZ( (Matrix4)arg1) -> tuple :
 
rotationsYZX(...)
rotationsYZX( (Matrix4)arg1) -> tuple :
 
rotationsZXY(...)
rotationsZXY( (Matrix4)arg1) -> tuple :
 
rotationsZYX(...)
rotationsZYX( (Matrix4)arg1) -> tuple :
 
scale(...)
scale( (Matrix4)arg1, (float)arg2) -> None :
 
scaleAndRotationOnly(...)
scaleAndRotationOnly( (Matrix4)arg1) -> None :
 
scaleOnly(...)
scaleOnly( (Matrix4)arg1) -> None :
 
scaling(...)
scaling( (Matrix4)arg1, (float)arg2) -> None :
 
skew(...)
skew( (Matrix4)arg1, (float)arg2) -> None :
 
skewXY(...)
skewXY( (Matrix4)arg1, (float)arg2, (float)arg3) -> None :
 
transform(...)
transform( (Matrix4)arg1, (Vector4)arg2) -> Vector4 :
 
translate(...)
translate( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
 
translation(...)
translation( (Matrix4)arg1) -> tuple :
 
translationOnly(...)
translationOnly( (Matrix4)arg1) -> None :
 
transpose(...)
transpose( (Matrix4)arg1) -> None :
 
vtransform(...)
vtransform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 :
 
xAxis(...)
xAxis( (Matrix4)arg1) -> Vector3 :
 
yAxis(...)
yAxis( (Matrix4)arg1) -> Vector3 :
 
zAxis(...)
zAxis( (Matrix4)arg1) -> Vector3 :

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __reduce_ex__, __setattr__, __sizeof__, __str__, __subclasshook__

Class Variables [hide private]
  __instance_size__ = 80
  __safe_for_unpickling__ = True
Properties [hide private]

Inherited from object: __class__

Method Details [hide private]

__add__(...)
(Addition operator)

 

__add__( (Matrix4)arg1, (Matrix4)arg2) -> object :

    C++ signature :
        _object* __add__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)

__div__(...)

 

__div__( (Matrix4)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __div__(DD::Image::Matrix4 {lvalue},double)

__eq__(...)
(Equality operator)

 

__eq__( (Matrix4)arg1, (Matrix4)arg2) -> object :

    C++ signature :
        _object* __eq__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)

__getinitargs__(...)

 

__getinitargs__( (Matrix4)arg1) -> tuple :

    C++ signature :
        boost::python::tuple __getinitargs__(DD::Image::Matrix4)

__getitem__(...)
(Indexing operator)

 

__getitem__( (Matrix4)arg1, (int)arg2) -> float :

    C++ signature :
        double __getitem__(DD::Image::Matrix4*,int)

__iadd__(...)

 

__iadd__( (object)arg1, (Matrix4)arg2) -> object :

    C++ signature :
        _object* __iadd__(boost::python::back_reference<DD::Image::Matrix4&>,DD::Image::Matrix4)

__idiv__(...)

 

__idiv__( (object)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __idiv__(boost::python::back_reference<DD::Image::Matrix4&>,double)

__imul__(...)

 

__imul__( (object)arg1, (Matrix4)arg2) -> object :

    C++ signature :
        _object* __imul__(boost::python::back_reference<DD::Image::Matrix4&>,DD::Image::Matrix4)

__init__(...)
(Constructor)

 

__init__( (object)arg1) -> None :

    C++ signature :
        void __init__(_object*)

__init__( (object)arg1) -> None :

    C++ signature :
        void __init__(_object*)

__init__( (object)arg1, (Matrix4)arg2) -> None :

    C++ signature :
        void __init__(_object*,DD::Image::Matrix4)

Overrides: object.__init__

__isub__(...)

 

__isub__( (object)arg1, (Matrix4)arg2) -> object :

    C++ signature :
        _object* __isub__(boost::python::back_reference<DD::Image::Matrix4&>,DD::Image::Matrix4)

__len__(...)
(Length operator)

 

__len__( (Matrix4)arg1) -> int :

    C++ signature :
        int __len__(DD::Image::Matrix4*)

__mul__(...)

 

__mul__( (Matrix4)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __mul__(DD::Image::Matrix4 {lvalue},double)

__mul__( (Matrix4)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __mul__(DD::Image::Matrix4 {lvalue},DD::Image::Vector4)

__mul__( (Matrix4)arg1, (Matrix4)arg2) -> object :

    C++ signature :
        _object* __mul__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)

__ne__(...)

 

__ne__( (Matrix4)arg1, (Matrix4)arg2) -> object :

    C++ signature :
        _object* __ne__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)

__pos__(...)

 

__pos__( (Matrix4)arg1) -> Matrix4 :

    C++ signature :
        DD::Image::Matrix4 __pos__(DD::Image::Matrix4*)

__reduce__(...)

 

helper for pickle

Overrides: object.__reduce__
(inherited documentation)

__repr__(...)
(Representation operator)

 

__repr__( (Matrix4)arg1) -> str :

    C++ signature :
        boost::python::str __repr__(DD::Image::Matrix4*)

Overrides: object.__repr__

__setitem__(...)
(Index assignment operator)

 

__setitem__( (Matrix4)arg1, (int)arg2, (float)arg3) -> None :

    C++ signature :
        void __setitem__(DD::Image::Matrix4*,int,double)

__sub__(...)
(Subtraction operator)

 

__sub__( (Matrix4)arg1, (Matrix4)arg2) -> object :

    C++ signature :
        _object* __sub__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4)

__truediv__(...)

 

__truediv__( (Matrix4)arg1, (float)arg2) -> Matrix4 :

    C++ signature :
        DD::Image::Matrix4 __truediv__(DD::Image::Matrix4*,float)

determinant(...)

 

determinant( (Matrix4)arg1) -> float :

    C++ signature :
        float determinant(DD::Image::Matrix4 {lvalue})

identity()

 
    C++ signature :
        DD::Image::Matrix4 identity()

Returns: Matrix4 :

inverse(...)

 

inverse( (Matrix4)arg1) -> Matrix4 :

    C++ signature :
        DD::Image::Matrix4 inverse(DD::Image::Matrix4*)

makeIdentity(...)

 

makeIdentity( (Matrix4)arg1) -> None :

    C++ signature :
        void makeIdentity(DD::Image::Matrix4 {lvalue})

mapQuadToUnitSquare(...)

 

mapQuadToUnitSquare( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9) -> None :

    C++ signature :
        void mapQuadToUnitSquare(DD::Image::Matrix4 {lvalue},float,float,float,float,float,float,float,float)

mapUnitSquareToQuad(...)

 

mapUnitSquareToQuad( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9) -> None :

    C++ signature :
        void mapUnitSquareToQuad(DD::Image::Matrix4 {lvalue},float,float,float,float,float,float,float,float)

ntransform(...)

 

ntransform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 ntransform(DD::Image::Matrix4 {lvalue},DD::Image::Vector3)

projection(...)

 

projection( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (bool)arg5) -> None :

    C++ signature :
        void projection(DD::Image::Matrix4 {lvalue},float,float,float,bool)

rotate(...)

 

rotate( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None :

    C++ signature :
        void rotate(DD::Image::Matrix4*,float,float,float,float)

rotate( (Matrix4)arg1, (float)arg2, (Vector3)arg3) -> None :

    C++ signature :
        void rotate(DD::Image::Matrix4*,float,DD::Image::Vector3)

rotateX(...)

 

rotateX( (Matrix4)arg1, (float)arg2) -> None :

    C++ signature :
        void rotateX(DD::Image::Matrix4 {lvalue},float)

rotateY(...)

 

rotateY( (Matrix4)arg1, (float)arg2) -> None :

    C++ signature :
        void rotateY(DD::Image::Matrix4 {lvalue},float)

rotateZ(...)

 

rotateZ( (Matrix4)arg1, (float)arg2) -> None :

    C++ signature :
        void rotateZ(DD::Image::Matrix4 {lvalue},float)

rotation(...)

 

rotation( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None :

    C++ signature :
        void rotation(DD::Image::Matrix4*,float,float,float,float)

rotation( (Matrix4)arg1, (float)arg2, (Vector3)arg3) -> None :

    C++ signature :
        void rotation(DD::Image::Matrix4*,float,DD::Image::Vector3)

rotationOnly(...)

 

rotationOnly( (Matrix4)arg1) -> None :

    C++ signature :
        void rotationOnly(DD::Image::Matrix4 {lvalue})

rotationX(...)

 

rotationX( (Matrix4)arg1, (float)arg2) -> None :

    C++ signature :
        void rotationX(DD::Image::Matrix4 {lvalue},float)

rotationY(...)

 

rotationY( (Matrix4)arg1, (float)arg2) -> None :

    C++ signature :
        void rotationY(DD::Image::Matrix4 {lvalue},float)

rotationZ(...)

 

rotationZ( (Matrix4)arg1, (float)arg2) -> None :

    C++ signature :
        void rotationZ(DD::Image::Matrix4 {lvalue},float)

rotationsXYZ(...)

 

rotationsXYZ( (Matrix4)arg1) -> tuple :

    C++ signature :
        boost::python::tuple rotationsXYZ(DD::Image::Matrix4*)

rotationsXZY(...)

 

rotationsXZY( (Matrix4)arg1) -> tuple :

    C++ signature :
        boost::python::tuple rotationsXZY(DD::Image::Matrix4*)

rotationsYXZ(...)

 

rotationsYXZ( (Matrix4)arg1) -> tuple :

    C++ signature :
        boost::python::tuple rotationsYXZ(DD::Image::Matrix4*)

rotationsYZX(...)

 

rotationsYZX( (Matrix4)arg1) -> tuple :

    C++ signature :
        boost::python::tuple rotationsYZX(DD::Image::Matrix4*)

rotationsZXY(...)

 

rotationsZXY( (Matrix4)arg1) -> tuple :

    C++ signature :
        boost::python::tuple rotationsZXY(DD::Image::Matrix4*)

rotationsZYX(...)

 

rotationsZYX( (Matrix4)arg1) -> tuple :

    C++ signature :
        boost::python::tuple rotationsZYX(DD::Image::Matrix4*)

scale(...)

 

scale( (Matrix4)arg1, (float)arg2) -> None :

    C++ signature :
        void scale(DD::Image::Matrix4*,float)

scale( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :

    C++ signature :
        void scale(DD::Image::Matrix4*,float,float,float)

scaleAndRotationOnly(...)

 

scaleAndRotationOnly( (Matrix4)arg1) -> None :

    C++ signature :
        void scaleAndRotationOnly(DD::Image::Matrix4 {lvalue})

scaleOnly(...)

 

scaleOnly( (Matrix4)arg1) -> None :

    C++ signature :
        void scaleOnly(DD::Image::Matrix4 {lvalue})

scaling(...)

 

scaling( (Matrix4)arg1, (float)arg2) -> None :

    C++ signature :
        void scaling(DD::Image::Matrix4*,float)

scaling( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :

    C++ signature :
        void scaling(DD::Image::Matrix4*,float,float,float)

scaling( (Matrix4)arg1, (Vector3)arg2) -> None :

    C++ signature :
        void scaling(DD::Image::Matrix4*,DD::Image::Vector3)

skew(...)

 

skew( (Matrix4)arg1, (float)arg2) -> None :

    C++ signature :
        void skew(DD::Image::Matrix4 {lvalue},float)

skewXY(...)

 

skewXY( (Matrix4)arg1, (float)arg2, (float)arg3) -> None :

    C++ signature :
        void skewXY(DD::Image::Matrix4 {lvalue},float,float)

transform(...)

 

transform( (Matrix4)arg1, (Vector4)arg2) -> Vector4 :

    C++ signature :
        DD::Image::Vector4 transform(DD::Image::Matrix4*,DD::Image::Vector4)

transform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 transform(DD::Image::Matrix4*,DD::Image::Vector3)

translate(...)

 

translate( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :

    C++ signature :
        void translate(DD::Image::Matrix4*,float,float,float)

translate( (Matrix4)arg1, (Vector3)arg2) -> None :

    C++ signature :
        void translate(DD::Image::Matrix4*,DD::Image::Vector3)

translation(...)

 

translation( (Matrix4)arg1) -> tuple :

    C++ signature :
        boost::python::tuple translation(DD::Image::Matrix4*)

translation( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :

    C++ signature :
        void translation(DD::Image::Matrix4*,float,float,float)

translation( (Matrix4)arg1, (Vector3)arg2) -> None :

    C++ signature :
        void translation(DD::Image::Matrix4*,DD::Image::Vector3)

translationOnly(...)

 

translationOnly( (Matrix4)arg1) -> None :

    C++ signature :
        void translationOnly(DD::Image::Matrix4 {lvalue})

transpose(...)

 

transpose( (Matrix4)arg1) -> None :

    C++ signature :
        void transpose(DD::Image::Matrix4 {lvalue})

vtransform(...)

 

vtransform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 vtransform(DD::Image::Matrix4 {lvalue},DD::Image::Vector3)

xAxis(...)

 

xAxis( (Matrix4)arg1) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 xAxis(DD::Image::Matrix4 {lvalue})

yAxis(...)

 

yAxis( (Matrix4)arg1) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 yAxis(DD::Image::Matrix4 {lvalue})

zAxis(...)

 

zAxis( (Matrix4)arg1) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 zAxis(DD::Image::Matrix4 {lvalue})