_nukemath :: Vector3 :: Class Vector3
[hide private]
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Class Vector3

 object --+    
          |    
??.instance --+
              |
             Vector3

Instance Methods [hide private]
 
__abs__(...)
__abs__( (Vector3)arg1) -> float :
 
__add__(...)
__add__( (Vector3)arg1, (Vector3)arg2) -> object :
 
__div__(...)
__div__( (Vector3)arg1, (Vector3)arg2) -> object :
 
__eq__(...)
__eq__( (Vector3)arg1, (Vector3)arg2) -> object :
 
__getinitargs__(...)
__getinitargs__( (Vector3)arg1) -> tuple :
 
__getitem__(...)
__getitem__( (Vector3)arg1, (int)arg2) -> float :
 
__iadd__(...)
__iadd__( (object)arg1, (Vector3)arg2) -> object :
 
__idiv__(...)
__idiv__( (object)arg1, (Vector3)arg2) -> object :
 
__imul__(...)
__imul__( (object)arg1, (Vector3)arg2) -> object :
 
__init__(...)
__init__( (object)arg1) -> None :
 
__isub__(...)
__isub__( (object)arg1, (Vector3)arg2) -> object :
 
__len__(...)
__len__( (Vector3)arg1) -> int :
 
__lt__(...)
__lt__( (Vector3)arg1, (Vector3)arg2) -> object :
 
__mul__(...)
__mul__( (Vector3)arg1, (float)arg2) -> object :
 
__ne__(...)
__ne__( (Vector3)arg1, (Vector3)arg2) -> object :
 
__neg__(...)
__neg__( (Vector3)arg1) -> object :
 
__pos__(...)
__pos__( (Vector3)arg1) -> Vector3 :
 
__reduce__(...)
helper for pickle
 
__repr__(...)
__repr__( (Vector3)arg1) -> str :
 
__setitem__(...)
__setitem__( (Vector3)arg1, (int)arg2, (float)arg3) -> None :
 
__sub__(...)
__sub__( (Vector3)arg1, (Vector3)arg2) -> object :
 
__truediv__(...)
__truediv__( (Vector3)arg1, (float)arg2) -> Vector3 :
 
cross(...)
cross( (Vector3)arg1, (Vector3)arg2) -> Vector3 :
 
distanceBetween(...)
distanceBetween( (Vector3)arg1, (Vector3)arg2) -> float :
 
distanceFromPlane(...)
distanceFromPlane( (Vector3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> float :
 
distanceSquared(...)
distanceSquared( (Vector3)arg1, (Vector3)arg2) -> float :
 
dot(...)
dot( (Vector3)arg1, (Vector3)arg2) -> float :
 
fast_normalize(...)
fast_normalize( (Vector3)arg1) -> float :
 
length(...)
length( (Vector3)arg1) -> float :
 
lengthSquared(...)
lengthSquared( (Vector3)arg1) -> float :
 
maximum(...)
maximum( (Vector3)arg1, (Vector3)arg2) -> Vector3 :
 
minimum(...)
minimum( (Vector3)arg1, (Vector3)arg2) -> Vector3 :
 
negate(...)
negate( (Vector3)arg1) -> None :
 
normalize(...)
normalize( (Vector3)arg1) -> float :
 
reflect(...)
reflect( (Vector3)arg1, (Vector3)arg2) -> Vector3 :
 
set(...)
set( (Vector3)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __reduce_ex__, __setattr__, __sizeof__, __str__, __subclasshook__

Class Variables [hide private]
  __instance_size__ = 32
  __safe_for_unpickling__ = True
Properties [hide private]
  x
  y
  z

Inherited from object: __class__

Method Details [hide private]

__abs__(...)

 

__abs__( (Vector3)arg1) -> float :

    C++ signature :
        float __abs__(DD::Image::Vector3 {lvalue})

__add__(...)
(Addition operator)

 

__add__( (Vector3)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __add__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

__div__(...)

 

__div__( (Vector3)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __div__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

__div__( (Vector3)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __div__(DD::Image::Vector3 {lvalue},double)

__eq__(...)
(Equality operator)

 

__eq__( (Vector3)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __eq__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

__eq__( (Vector3)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __eq__(DD::Image::Vector3 {lvalue},double)

__getinitargs__(...)

 

__getinitargs__( (Vector3)arg1) -> tuple :

    C++ signature :
        boost::python::tuple __getinitargs__(DD::Image::Vector3)

__getitem__(...)
(Indexing operator)

 

__getitem__( (Vector3)arg1, (int)arg2) -> float :

    C++ signature :
        double __getitem__(DD::Image::Vector3*,int)

__iadd__(...)

 

__iadd__( (object)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __iadd__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3)

__idiv__(...)

 

__idiv__( (object)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __idiv__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3)

__idiv__( (object)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __idiv__(boost::python::back_reference<DD::Image::Vector3&>,double)

__imul__(...)

 

__imul__( (object)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __imul__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3)

__imul__( (object)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __imul__(boost::python::back_reference<DD::Image::Vector3&>,double)

__init__(...)
(Constructor)

 

__init__( (object)arg1) -> None :

    C++ signature :
        void __init__(_object*)

__init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :

    C++ signature :
        void __init__(_object*,double,double,double)

__init__( (object)arg1, (Vector3)arg2) -> None :

    C++ signature :
        void __init__(_object*,DD::Image::Vector3)

Overrides: object.__init__

__isub__(...)

 

__isub__( (object)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __isub__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3)

__len__(...)
(Length operator)

 

__len__( (Vector3)arg1) -> int :

    C++ signature :
        int __len__(DD::Image::Vector3*)

__lt__(...)
(Less-than operator)

 

__lt__( (Vector3)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __lt__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

__mul__(...)

 

__mul__( (Vector3)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __mul__(DD::Image::Vector3 {lvalue},double)

__mul__( (Vector3)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __mul__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

__mul__( (Vector3)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __mul__(DD::Image::Vector3 {lvalue},double)

__ne__(...)

 

__ne__( (Vector3)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __ne__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

__ne__( (Vector3)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __ne__(DD::Image::Vector3 {lvalue},double)

__neg__(...)

 

__neg__( (Vector3)arg1) -> object :

    C++ signature :
        _object* __neg__(DD::Image::Vector3 {lvalue})

__pos__(...)

 

__pos__( (Vector3)arg1) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 __pos__(DD::Image::Vector3*)

__reduce__(...)

 

helper for pickle

Overrides: object.__reduce__
(inherited documentation)

__repr__(...)
(Representation operator)

 

__repr__( (Vector3)arg1) -> str :

    C++ signature :
        boost::python::str __repr__(DD::Image::Vector3*)

Overrides: object.__repr__

__setitem__(...)
(Index assignment operator)

 

__setitem__( (Vector3)arg1, (int)arg2, (float)arg3) -> None :

    C++ signature :
        void __setitem__(DD::Image::Vector3*,int,double)

__sub__(...)
(Subtraction operator)

 

__sub__( (Vector3)arg1, (Vector3)arg2) -> object :

    C++ signature :
        _object* __sub__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

__truediv__(...)

 

__truediv__( (Vector3)arg1, (float)arg2) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 __truediv__(DD::Image::Vector3*,float)

__truediv__( (Vector3)arg1, (Vector3)arg2) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 __truediv__(DD::Image::Vector3*,DD::Image::Vector3*)

cross(...)

 

cross( (Vector3)arg1, (Vector3)arg2) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 cross(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

distanceBetween(...)

 

distanceBetween( (Vector3)arg1, (Vector3)arg2) -> float :

    C++ signature :
        float distanceBetween(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

distanceFromPlane(...)

 

distanceFromPlane( (Vector3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> float :

    C++ signature :
        float distanceFromPlane(DD::Image::Vector3 {lvalue},float,float,float,float)

distanceSquared(...)

 

distanceSquared( (Vector3)arg1, (Vector3)arg2) -> float :

    C++ signature :
        float distanceSquared(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

dot(...)

 

dot( (Vector3)arg1, (Vector3)arg2) -> float :

    C++ signature :
        float dot(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

fast_normalize(...)

 

fast_normalize( (Vector3)arg1) -> float :

    C++ signature :
        float fast_normalize(DD::Image::Vector3 {lvalue})

length(...)

 

length( (Vector3)arg1) -> float :

    C++ signature :
        float length(DD::Image::Vector3 {lvalue})

lengthSquared(...)

 

lengthSquared( (Vector3)arg1) -> float :

    C++ signature :
        float lengthSquared(DD::Image::Vector3 {lvalue})

maximum(...)

 

maximum( (Vector3)arg1, (Vector3)arg2) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 maximum(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

minimum(...)

 

minimum( (Vector3)arg1, (Vector3)arg2) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 minimum(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

negate(...)

 

negate( (Vector3)arg1) -> None :

    C++ signature :
        void negate(DD::Image::Vector3 {lvalue})

normalize(...)

 

normalize( (Vector3)arg1) -> float :

    C++ signature :
        float normalize(DD::Image::Vector3 {lvalue})

reflect(...)

 

reflect( (Vector3)arg1, (Vector3)arg2) -> Vector3 :

    C++ signature :
        DD::Image::Vector3 reflect(DD::Image::Vector3 {lvalue},DD::Image::Vector3)

set(...)

 

set( (Vector3)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :

    C++ signature :
        void set(DD::Image::Vector3 {lvalue},float,float,float)


Property Details [hide private]

x

Get Method:
unreachable(...)
Set Method:
unreachable(...)

y

Get Method:
unreachable(...)
Set Method:
unreachable(...)

z

Get Method:
unreachable(...)
Set Method:
unreachable(...)